public ViewPortContentControl()
 {
     _graphicsDeviceService = (MonoGameGraphicsDeviceService)GameServices.GetService <IGraphicsDeviceService>();
     if (DesignerProperties.GetIsInDesignMode(this))
     {
         return;
     }
     _instanceCount++;
     Loaded             += OnLoaded;
     Unloaded           += OnUnloaded;
     DataContextChanged += (sender, args) => {
         _viewModel = args.NewValue as IMonoGameViewModel;
         if (_viewModel != null)
         {
             _viewModel.GraphicsDeviceService = _graphicsDeviceService;
         }
     };
     SizeChanged += (sender, args) => _viewModel?.SizeChanged(sender, args.Cast());
 }
Beispiel #2
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        public MonoGameContentControl()
        {
            if (DesignerProperties.GetIsInDesignMode(this))
            {
                return;
            }

            _instanceCount++;
            Loaded             += OnLoaded;
            Unloaded           += OnUnloaded;
            DataContextChanged += (sender, args) =>
            {
                ViewModel = args.NewValue as IMonoGameViewModel;

                if (ViewModel != null)
                {
                    ViewModel.GraphicsDeviceService = _graphicsDeviceService;
                }
            };
            SizeChanged += (sender, args) => ViewModel?.SizeChanged(sender, args);
        }