/*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="contentHelper">The underlying content helper.</param>
        /// <param name="monitor">Writes messages to the log and allows exiting the game.</param>
        public ContentHelperWrapper(IContentHelper contentHelper, IMonitor monitor)
        {
            this.ContentHelper = contentHelper;

            // get real type
            Type type = typeof(IContentHelper).Assembly.GetType("StardewModdingAPI.Framework.ModHelpers.ContentHelper");

            if (type == null)
            {
                monitor.ExitGameImmediately("Could not access SMAPI's internal content helper. Make sure you have the latest version of both Entoarox Framework and SMAPI.");
                return;
            }

            // get asset loaders
            {
                PropertyInfo property = type.GetProperty("AssetLoaders", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
                if (property == null)
                {
                    monitor.ExitGameImmediately("Could not access SMAPI's asset loaders. Make sure you have the latest version of both Entoarox Framework and SMAPI.");
                    return;
                }
                this.AssetLoaders = (IList <IAssetLoader>)property.GetValue(contentHelper);
            }

            // get InvalidateCache method
            {
                MethodInfo method = type.GetMethod("InvalidateCache", new[] { typeof(string) });
                if (method == null)
                {
                    monitor.ExitGameImmediately("Could not access SMAPI's cache invalidation method. Make sure you have the latest version of both Entoarox Framework and SMAPI.");
                    return;
                }
                this.InvalidateCacheMethod = method;
            }
        }
 public static void ExitGameImmediately(this IMonitor self, string message, Exception error = null)
 {
     if (error != null)
     {
         message += Environment.NewLine + error.ToString();
     }
     self.ExitGameImmediately(message);
 }
Beispiel #3
0
 public static void ExitGameImmediately(this IMonitor self, string message, Exception error = null, params string[] replacements)
 {
     if (new List <string>(replacements).Count > 0)
     {
         message = string.Format(message, replacements.ToArray());
     }
     if (error != null)
     {
         message = message + Environment.NewLine + error.Message + Environment.NewLine + error.StackTrace;
     }
     self.ExitGameImmediately(message);
 }