Beispiel #1
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        public void Start(IModLoaderV1 loader)
        {
            _modLoader = (IModLoader)loader;
            _modLoader.GetController <IReloadedHooks>().TryGetTarget(out var hooks);

            /* Your mod code starts here. */
            _afsHook = new AfsHook(NativeFunctions.GetInstance(hooks));
            _modLoader.ModLoading             += OnModLoading;
            _modLoader.OnModLoaderInitialized += OnModLoaderInitialized;
        }
Beispiel #2
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    public void StartEx(IModLoaderV1 loader, IModConfigV1 config)
    {
        _modLoader = (IModLoader)loader;
        _modLoader.GetController <IReloadedHooks>().TryGetTarget(out _hooks);
        var modDirectory    = _modLoader.GetDirectoryForModId(config.ModId);
        var configDirectory = _modLoader.GetModConfigDirectory(config.ModId);

        /* Your mod code starts here. */
        _debugBoot = new DebugBoot(modDirectory, configDirectory, _hooks);
    }
Beispiel #3
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        public void Start(IModLoaderV1 loader)
        {
            #if DEBUG
            Debugger.Launch();
            #endif
            ModLoader = (IModLoader)loader;

            /* Your mod code starts here. */
            _graphicsEssentials = new GraphicsEssentials(ModLoader.GetDirectoryForModId(MyModId));
        }
Beispiel #4
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 public ModPipeline(IModLocator modLocator, IModParser modParser, IModLoader modLoader, IModIntegrityChecker integrityChecker, IAssemblyResolver resolver, ILoadOrderCalculator orderer)
 {
     ModLocator       = modLocator;
     ModParser        = modParser;
     ModLoader        = modLoader;
     IntegrityChecker = integrityChecker;
     Resolver         = resolver;
     OrderCalculator  = orderer;
     _mods            = new List <IMod>();
 }
        private static byte[] _jmpSkipOneInstance = { 0xEB, 0x28 }; // jmp 0x2A

        public void Start(IModLoaderV1 loader)
        {
            _modLoader = (IModLoader)loader;

            // Ignore launcher check result.
            Memory.CurrentProcess.SafeWriteRaw((IntPtr)0x005118CF, _jmpSkipLauncher);

            // Ignore only one instance check result.
            Memory.CurrentProcess.SafeWriteRaw((IntPtr)0x0051190F, _jmpSkipOneInstance);
        }
        /// <summary>
        /// Entry point for your mod.
        /// </summary>
        public async void Start(IModLoaderV1 loader)
        {
            _modLoader = (IModLoader)loader;
            _logger    = (ILogger)_modLoader.GetLogger();
            _modLoader.GetController <IReloadedHooks>().TryGetTarget(out _hooks);

            /* Your mod code starts here. */
            SDK.Init(_hooks);
            _imguiHook = await ImguiHook.Create(RenderTestWindow);
        }
        public void Start(IModLoaderV1 loader)
        {
            #if DEBUG
            Debugger.Launch();
            #endif
            _modLoader = (IModLoader)loader;
            _modLoader.GetController <IReloadedHooks>().TryGetTarget(out _reloadedHooks);

            /* Your mod code starts here. */
            _graphicsEssentials = new GraphicsEssentials(_modLoader.GetDirectoryForModId(MyModId), _reloadedHooks);
        }
        /// <summary>
        /// Entry point for your mod.
        /// </summary>
        public void Start(IModLoaderV1 loader)
        {
            _modLoader = (IModLoader)loader;
            _logger    = (ILogger)_modLoader.GetLogger();


            /* Your mod code starts here. */
            _input = new Input(_modLoader.GetDirectoryForModId(MyModId));
            _modLoader.ModLoaded += ModLoaded;
            SetupController();
        }
        public void Start(IModLoaderV1 loader)
        {
            _modLoader = (IModLoader)loader;
            _modLoader.GetController <IReloadedHooks>().TryGetTarget(out _hooks);
            SDK.Init(_hooks, null);

            /* Your mod code starts here. */
            _modLoader.ModLoading   += ModLoading;
            _modLoader.ModUnloading += ModUnloading;
            _collection              = new StageCollection(_modLoader);
        }
    public void Start(IModLoaderV1 loader)
    {
        _modLoader     = (IModLoader)loader;
        _reloadedHooks = _modLoader.GetController <IReloadedHooks>();

        /* Your mod code starts here. */
        if (_reloadedHooks.TryGetTarget(out var hooks))
        {
            SDK.Init(hooks, null);
            _heroesRpc = new HeroesRPC();
        }
    }
Beispiel #11
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        public void Start(IModLoaderV1 loader)
        {
            #if DEBUG
            Debugger.Launch();
            #endif
            _modLoader = (IModLoader)loader;
            _logger    = (ILogger)_modLoader.GetLogger();

            // Auto-subscribe on loaded redirector.
            _modLoader.ModLoaded += ModLoaded;
            SetupEventFromRedirector();
        }
        public void Start(IModLoaderV1 loader)
        {
            _modLoader = (IModLoader)loader;

            ModDirectory = _modLoader.GetDirectoryForModId("dolphin.shadowthehedgehog.rpc");

            var settings = Settings.GetSettings();

            settings.ToFile();

            _shadowRpc = new ShadowRpc(Process.GetCurrentProcess(), settings);
        }
Beispiel #13
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        private static void LoadFailed(IModLoader loader, Exception ex)
        {
            if (loader != null)
            {
                if (loader.LoadError != null)
                {
                    throw new Exception(loader.LoadError, ex);
                }
            }

            throw new Exception("Failed to load", ex);
        }
Beispiel #14
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        public void Start(IModLoaderV1 loader)
        {
            ModLoader = (IModLoader)loader;
            ModLoader.GetController <IReloadedHooks>().TryGetTarget(out var hooks);
            Hooks = hooks;

            /* Your mod code starts here. */
            var logger = (ILogger)ModLoader.GetLogger();

            SDK.Init(Hooks, new PrsInstance());
            _server = new Server(logger);
        }
Beispiel #15
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    public void StartEx(IModLoaderV1 loader, IModConfigV1 config)
    {
        _modLoader = (IModLoader)loader;
        _modLoader.GetController <IReloadedHooks>().TryGetTarget(out var reloadedHooks);
        SDK.SDK.Init(reloadedHooks, null);

        /* Your mod code starts here. */
        var modFolder    = _modLoader.GetDirectoryForModId(config.ModId);
        var configFolder = _modLoader.GetModConfigDirectory(config.ModId);

        _graphicsEssentials = new GraphicsEssentials(modFolder, configFolder, reloadedHooks);
    }
        public StageCollection(IModLoader loader, IReloadedHooks hooks)
        {
            _modLoader            = loader;
            _logger               = (ILogger)_modLoader.GetLogger();
            _redirectorController = _modLoader.GetController <IRedirectorController>();
            _hooks = new Hooks.Hooks(hooks, InitSplineImpl, GetStartPositionImpl, GetEndPositionImpl, GetBragPositionImpl);

            // Populate Default Stages
            foreach (StageId stageId in (StageId[])Enum.GetValues(typeof(StageId)))
            {
                _allStages.Add(new DefaultStage(stageId));
            }
        }
Beispiel #17
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        public void Start(IModLoaderV1 loader)
        {
            #if DEBUG
            Debugger.Launch();
            #endif
            ModLoader = (IModLoader)loader;
            Logger    = (ILogger)ModLoader.GetLogger();

            /* Your mod code starts here. */
            _postProcess         = new PostProcess(ModLoader.GetDirectoryForModId(MyModId));
            ModLoader.ModLoaded += ModLoaded;
            SetupController();
        }
Beispiel #18
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    /// <summary>
    /// Asynchronously starts the host.
    /// </summary>
    public static LiteNetLibServer Create(ILogger logger, IModLoader modLoader, Config config)
    {
        var mod = new LiteNetLibServer(logger, modLoader);

        mod.Host = new LiteNetLibHost <MessageDispatcher <LiteNetLibState> >(true, new MessageDispatcher <LiteNetLibState>());
        mod.Host.ConnectionRequestEvent += mod.HandleConnectionRequest;

        new SetModState().AddToDispatcher(mod, ref mod.Host.Dispatcher);
        new GetLoadedMods().AddToDispatcher(mod, ref mod.Host.Dispatcher);

        mod.RestartWithConfig(config);
        return(mod);
    }
        public void Start(IModLoaderV1 loader)
        {
            _modLoader = (IModLoader)loader;

            /* Your mod code starts here. */
            _reloadedHooksLegacy = new ReloadedHooks();
            _reloadedHooks       = _reloadedHooksLegacy;

            _utilities = new ReloadedHooksUtilities();
            _modLoader.AddOrReplaceController(this, _reloadedHooks);
            _modLoader.AddOrReplaceController(this, _reloadedHooksLegacy);
            _modLoader.AddOrReplaceController(this, _utilities);
        }
Beispiel #20
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        /// <summary>
        /// Entry point for your mod.
        /// </summary>
        public void Start(IModLoaderV1 loader)
        {
            _modLoader = (IModLoader)loader;
            _logger    = (ILogger)_modLoader.GetLogger();
            _modLoader.GetController <IReloadedHooks>().TryGetTarget(out _hooks);
            _modLoader.GetController <IReloadedHooksUtilities>().TryGetTarget(out _hooksUtilities);

            /* Your mod code starts here. */
            SDK.Init(_hooks);
            _hook            = new ControllerHook(_hooks);
            _fourPlayerPatch = new FourPlayerPatch(_hooks, _hooksUtilities);
            _modLoader.AddOrReplaceController <IControllerHook>(this, _hook);
        }
        public void Start(IModLoaderV1 loader)
        {
            #if DEBUG
            Debugger.Launch();
            #endif
            ModLoader = (IModLoader)loader;
            Logger    = (ILogger)ModLoader.GetLogger();

            /* Your mod code starts here. */
            string modDirectory = ModLoader.GetDirectoryForModId(MyModId);

            _xInput              = new XInput(modDirectory);
            ModLoader.ModLoaded += ModLoaded;
            SetupController();
        }
Beispiel #22
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        public void Start(IModLoaderV1 loader)
        {
            _modLoader = (IModLoader)loader;
            _logger    = (ILogger)_modLoader.GetLogger();

            /* Your mod code starts here. */
            var modFolder     = _modLoader.GetDirectoryForModId(ModId);
            var configurator  = new Configurator(modFolder);
            var configuration = configurator.GetConfiguration <Config>(0);
            var redirector    = _modLoader.GetController <IRedirectorController>();

            _swapper = new CharacterSwapper(_logger, configuration, modFolder, redirector);

            _modLoader.ModLoaded += OnRedirectorLoaded;
        }
Beispiel #23
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        public void Start(IModLoaderV1 loader)
        {
            _modLoader = (IModLoader)loader;
            Logger     = (ILogger)_modLoader.GetLogger();

            // Your config file is in Config.json.
            // Need more configurations? See `_configurator.MakeConfigurations`
            _configurator = new Configurator(_modLoader.GetDirectoryForModId(ModId));
            Configuration = _configurator.GetConfiguration <Config>(0);
            Configuration.ConfigurationUpdated += OnConfigurationUpdated;

            /* Your mod code starts here. */
            _twitchBot.Connect();
            EnableHooks();
        }
        public void Start(IModLoaderV1 loader)
        {
            #if DEBUG
            Debugger.Launch();
            #endif
            ModLoader = (IModLoader)loader;
            Logger    = (ILogger)ModLoader.GetLogger();

            ModLoader.GetController <IReloadedHooks>().TryGetTarget(out ReloadedHooks);
            SDK.SDK.Init(ReloadedHooks, null);

            /* Your mod code starts here. */
            _hook = new ControllerHook(ModLoader.GetDirectoryForModId(ThisModId));
            ModLoader.AddOrReplaceController <IControllerHook>(this, _hook);
        }
        public void Start(IModLoaderV1 loader)
        {
            _modLoader = (IModLoader)loader;
            _modLoader.GetController <IReloadedHooks>().TryGetTarget(out var hooks);
            _modLoader.GetController <IPrsInstance>().TryGetTarget(out var prsInstance);
            Logger = (ILogger)_modLoader.GetLogger();
            SDK.Init(hooks, prsInstance);

            /* Your mod code starts here. */
            var configurator = new Configurator(_modLoader.GetDirectoryForModId("sonicheroes.utils.oneredirector"));
            var config       = configurator.GetConfiguration <Config>(0);

            _oneHook = new OneHook(Logger, config, NativeFunctions.GetInstance(hooks));
            _modLoader.ModLoading   += OnModLoading;
            _modLoader.ModUnloading += OnModUnloading;
        }
    public void Start(IModLoaderV1 loader)
    {
        _modLoader = (IModLoader)loader;

        // Print controls.
        var logger = (ILogger)_modLoader.GetLogger();

        logger.WriteLine(Freecam.Controls);

        // Handle controller hook load and unload.
        _modLoader.ModUnloading += ModUnloading;
        _modLoader.ModLoading   += ModLoading;

        /* Your mod code starts here. */
        Initialize();
    }
Beispiel #27
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        /// <summary>
        /// Entry point for your mod.
        /// </summary>
        public void Start(IModLoaderV1 loader)
        {
            _modLoader = (IModLoader)loader;
            _logger    = (ILogger)_modLoader.GetLogger();
            _modLoader.GetController <IReloadedHooks>().TryGetTarget(out _hooks);


            /* Your mod code starts here. */


            _modLoader = (IModLoader)loader;
            _logger    = (ILogger)_modLoader.GetLogger();
            _modLoader.GetController <IReloadedHooks>().TryGetTarget(out _hooks);

            /* Your mod code starts here. */
            _mod = new Mod(_logger, _hooks);
        }
Beispiel #28
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        public unsafe void Start(IModLoaderV1 loader)
        {
            _modLoader    = (IModLoader)loader;
            _logger       = (ILogger)_modLoader.GetLogger();
            _modDirectory = _modLoader.GetDirectoryForModId(ThisModId);

            /* Your mod code starts here. */
            _config = Config.Config.FromJson(_modDirectory);
            _config.ToJson(_modDirectory);
            Initialize();

            var configDirectory = Path.GetDirectoryName(Config.Config.FilePath(_modDirectory));
            var fileName        = Path.GetFileName(Config.Config.FilePath(_modDirectory));

            _watcher = new FileSystemWatcher(configDirectory, fileName);
            _watcher.EnableRaisingEvents = true;
            _watcher.Changed            += WatcherOnChanged;
        }
        public void Start(IModLoaderV1 loader)
        {
            _modLoader = (IModLoader)loader;
            _logger    = (ILogger)_modLoader.GetLogger();

            /* Your mod code starts here. */

            // Your config file is in Config.json.
            // Need more configurations? See `_configurator.MakeConfigurations`
            _configurator  = new Configurator(_modLoader.GetDirectoryForModId(ModId));
            _configuration = _configurator.GetConfiguration <Config>(0);
            _configuration.ConfigurationUpdated += OnConfigurationUpdated;

            // Execute mod code.
            _modLoader.GetController <IReloadedHooks>().TryGetTarget(out _hooks);
            _modLoader.GetController <IReloadedHooksUtilities>().TryGetTarget(out _utilities);
            _drawDistanceHook = new DrawDistanceHook(_configuration, _hooks, _utilities);
        }
Beispiel #30
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        /// <summary>
        /// Entry point for your mod.
        /// </summary>
        public void Start(IModLoaderV1 loader)
        {
            _modLoader = ( IModLoader )loader;
            _logger    = ( ILogger )_modLoader.GetLogger();
            _modLoader.GetController <IReloadedHooks>().TryGetTarget(out _hooks);

            // Your config file is in Config.json.
            // Need a different name, format or more configurations? Modify the `Configurator`.
            // If you do not want a config, remove Configuration folder and Config class.
            var configurator = new Configurator(_modLoader.GetDirectoryForModId(MyModId));

            _configuration = configurator.GetConfiguration <Config>(0);
            _configuration.ConfigurationUpdated += OnConfigurationUpdated;

            /* Your mod code starts here. */
            _P4GPCModLoader = new P4GPCModLoader(_logger, _configuration, _hooks);
            _P4GPCModLoader.Activate();
        }