Beispiel #1
0
        public MgTextureInfo Load(byte[] imageData, MgImageSource source, IMgAllocationCallbacks allocator, IMgFence fence)
        {
            // Prefer using optimal tiling, as linear tiling
            // may support only a small set of features
            // depending on implementation (e.g. no mip maps, only one layer, etc.)

            IMgImage        mappableImage;
            IMgDeviceMemory mappableMemory;

            uint mipLevels = (uint)source.Mipmaps.Length;
            // Load mip map level 0 to linear tiling image
            var imageCreateInfo = new MgImageCreateInfo
            {
                ImageType     = MgImageType.TYPE_2D,
                Format        = source.Format,
                MipLevels     = mipLevels,
                ArrayLayers   = 1,
                Samples       = MgSampleCountFlagBits.COUNT_1_BIT,
                Tiling        = MgImageTiling.LINEAR,
                Usage         = MgImageUsageFlagBits.SAMPLED_BIT,
                SharingMode   = MgSharingMode.EXCLUSIVE,
                InitialLayout = MgImageLayout.PREINITIALIZED,
                Extent        = new MgExtent3D {
                    Width  = source.Width,
                    Height = source.Height,
                    Depth  = 1
                },
            };

            var device = mGraphicsConfiguration.Device;

            var err = device.CreateImage(imageCreateInfo, allocator, out mappableImage);

            Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");

            // Get memory requirements for this image
            // like size and alignment
            MgMemoryRequirements memReqs;

            device.GetImageMemoryRequirements(mappableImage, out memReqs);
            // Set memory allocation size to required memory size
            var memAllocInfo = new MgMemoryAllocateInfo
            {
                AllocationSize = memReqs.Size,
            };

            Debug.Assert(mGraphicsConfiguration.Partition != null);

            // Get memory type that can be mapped to host memory
            uint memoryTypeIndex;
            bool isValid = mGraphicsConfiguration.Partition.GetMemoryType(memReqs.MemoryTypeBits, MgMemoryPropertyFlagBits.HOST_VISIBLE_BIT, out memoryTypeIndex);

            Debug.Assert(isValid);
            memAllocInfo.MemoryTypeIndex = memoryTypeIndex;

            // Allocate host memory
            err = device.AllocateMemory(memAllocInfo, allocator, out mappableMemory);
            Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");

            // Bind allocated image for use
            err = mappableImage.BindImageMemory(device, mappableMemory, 0);
            Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");

            // Get sub resource layout
            // Mip map count, array layer, etc.
            var subRes = new MgImageSubresource
            {
                AspectMask = MgImageAspectFlagBits.COLOR_BIT,
            };

            MgSubresourceLayout subResLayout;
            IntPtr data;

            // Get sub resources layout
            // Includes row pitch, size offsets, etc.
            device.GetImageSubresourceLayout(mappableImage, subRes, out subResLayout);

            // Map image memory
            err = mappableMemory.MapMemory(device, 0, memReqs.Size, 0, out data);
            Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");

            // Copy image data into memory
            //memcpy(data, tex2D[subRes.mipLevel].data(), tex2D[subRes.mipLevel].size());
            Marshal.Copy(imageData, 0, data, (int)source.Size);

            mappableMemory.UnmapMemory(device);

            // Linear tiled images don't need to be staged
            // and can be directly used as textures
            var texture = new MgTextureInfo {
                Image        = mappableImage,
                DeviceMemory = mappableMemory,
                ImageLayout  = MgImageLayout.SHADER_READ_ONLY_OPTIMAL,
            };

            var cmdPool = mGraphicsConfiguration.Partition.CommandPool;

            var cmdBufAllocateInfo = new MgCommandBufferAllocateInfo
            {
                CommandPool        = cmdPool,
                Level              = MgCommandBufferLevel.PRIMARY,
                CommandBufferCount = 1,
            };

            var commands = new IMgCommandBuffer[1];

            err = device.AllocateCommandBuffers(cmdBufAllocateInfo, commands);
            Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");

            var cmdBufInfo = new MgCommandBufferBeginInfo
            {
                Flags = 0,
            };

            texture.Command = commands [0];
            err             = commands[0].BeginCommandBuffer(cmdBufInfo);
            Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");

            // Setup image memory barrier transfer image to shader read layout
            mImageTools.SetImageLayout(
                texture.Command,
                texture.Image,
                MgImageAspectFlagBits.COLOR_BIT,
                MgImageLayout.PREINITIALIZED,
                texture.ImageLayout,
                0,
                mipLevels);

            err = texture.Command.EndCommandBuffer();
            Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");

            var submitInfo = new MgSubmitInfo {
                CommandBuffers = commands,
            };

            var queue = mGraphicsConfiguration.Queue;

            queue.QueueSubmit(new[] { submitInfo }, fence);

//			// NOT SURE IF
//			err = queue.QueueWaitIdle();
//			Debug.Assert (err == Result.SUCCESS, err + " != Result.SUCCESS");
//
//			device.FreeCommandBuffers(cmdPool, commands);
//			texture.Command = copyCmd;

            return(texture);
        }
Beispiel #2
0
        // FROM texture.cpp (2016) Sascha Williams
        public MgTextureInfo Load(byte[] imageData, MgImageSource source, IMgAllocationCallbacks allocator, IMgFence fence)
        {
            var device = mGraphicsConfiguration.Device;
            var queue  = mGraphicsConfiguration.Queue;

            var  cmdPool   = mGraphicsConfiguration.Partition.CommandPool;
            uint mipLevels = (uint)source.Mipmaps.Length;

            // Create a host-visible staging buffer that contains the raw image data
            IMgBuffer       stagingBuffer;
            IMgDeviceMemory stagingMemory;

            var bufferCreateInfo = new MgBufferCreateInfo {
                Size        = source.Size,
                Usage       = MgBufferUsageFlagBits.TRANSFER_SRC_BIT,
                SharingMode = MgSharingMode.EXCLUSIVE,
            };

            // This buffer is used as a transfer source for the buffer copy
            var result = device.CreateBuffer(bufferCreateInfo, allocator, out stagingBuffer);

            Debug.Assert(result == Result.SUCCESS);

            MgMemoryRequirements memReqs;

            // Get memory requirements for the staging buffer (alignment, memory type bits)
            mGraphicsConfiguration.Device.GetBufferMemoryRequirements(stagingBuffer, out memReqs);

            var memAllocInfo = new MgMemoryAllocateInfo {
                AllocationSize = memReqs.Size,
            };

            // Get memory type index for a host visible buffer
            uint memoryTypeIndex;
            bool isTypeValid = mGraphicsConfiguration.Partition.GetMemoryType(memReqs.MemoryTypeBits, MgMemoryPropertyFlagBits.HOST_VISIBLE_BIT, out memoryTypeIndex);

            Debug.Assert(isTypeValid);
            memAllocInfo.MemoryTypeIndex = memoryTypeIndex;


            result = device.AllocateMemory(memAllocInfo, allocator, out stagingMemory);
            Debug.Assert(result == Result.SUCCESS);

            result = stagingBuffer.BindBufferMemory(device, stagingMemory, 0);
            Debug.Assert(result == Result.SUCCESS);

            // Copy texture data into staging buffer
            IntPtr data;

            result = stagingMemory.MapMemory(device, 0, memReqs.Size, 0, out data);
            Debug.Assert(result == Result.SUCCESS);

            // TODO : Copy here
            Marshal.Copy(imageData, 0, data, (int)source.Size);

            stagingMemory.UnmapMemory(device);

            // Setup buffer copy regions for each mip level
            var bufferCopyRegions = new MgBufferImageCopy[source.Mipmaps.Length];

            for (uint i = 0; i < bufferCopyRegions.Length; ++i)
            {
                bufferCopyRegions [i] = new MgBufferImageCopy {
                    ImageSubresource = new MgImageSubresourceLayers {
                        AspectMask     = MgImageAspectFlagBits.COLOR_BIT,
                        MipLevel       = i,
                        BaseArrayLayer = 0,
                        LayerCount     = 1,
                    },
                    ImageExtent = new MgExtent3D {
                        Width  = source.Mipmaps[i].Width,
                        Height = source.Mipmaps[i].Height,
                        Depth  = 1,
                    },
                    BufferOffset = source.Mipmaps[i].Offset,
                };
            }

            // Create optimal tiled target image
            var imageCreateInfo = new MgImageCreateInfo
            {
                ImageType     = MgImageType.TYPE_2D,
                Format        = source.Format,
                MipLevels     = mipLevels,
                ArrayLayers   = 1,
                Samples       = MgSampleCountFlagBits.COUNT_1_BIT,
                Tiling        = MgImageTiling.OPTIMAL,
                SharingMode   = MgSharingMode.EXCLUSIVE,
                InitialLayout = MgImageLayout.PREINITIALIZED,
                Extent        = new MgExtent3D
                {
                    Width  = source.Width,
                    Height = source.Height,
                    Depth  = 1
                },
                Usage = MgImageUsageFlagBits.TRANSFER_DST_BIT | MgImageUsageFlagBits.SAMPLED_BIT,
            };

            var texture = new MgTextureInfo();

            IMgImage image;

            result = device.CreateImage(imageCreateInfo, allocator, out image);
            Debug.Assert(result == Result.SUCCESS);
            texture.Image = image;

            device.GetImageMemoryRequirements(texture.Image, out memReqs);
            memAllocInfo.AllocationSize = memReqs.Size;

            isTypeValid = mGraphicsConfiguration.Partition.GetMemoryType(memReqs.MemoryTypeBits, MgMemoryPropertyFlagBits.DEVICE_LOCAL_BIT, out memoryTypeIndex);
            Debug.Assert(isTypeValid);
            memAllocInfo.MemoryTypeIndex = memoryTypeIndex;

            IMgDeviceMemory deviceMem;

            result = device.AllocateMemory(memAllocInfo, allocator, out deviceMem);
            Debug.Assert(result == Result.SUCCESS);
            texture.DeviceMemory = deviceMem;

            result = texture.Image.BindImageMemory(device, texture.DeviceMemory, 0);
            Debug.Assert(result == Result.SUCCESS);

            var cmdBufAllocateInfo = new MgCommandBufferAllocateInfo
            {
                CommandPool        = cmdPool,
                Level              = MgCommandBufferLevel.PRIMARY,
                CommandBufferCount = 1,
            };

            var commands = new IMgCommandBuffer[1];

            result = device.AllocateCommandBuffers(cmdBufAllocateInfo, commands);
            Debug.Assert(result == Result.SUCCESS);

            var cmdBufInfo = new MgCommandBufferBeginInfo
            {
                Flags = 0,
            };

            texture.Command = commands [0];
            result          = commands[0].BeginCommandBuffer(cmdBufInfo);
            Debug.Assert(result == Result.SUCCESS);

            // Image barrier for optimal image (target)
            // Optimal image will be used as destination for the copy
            mImageTools.SetImageLayout(
                texture.Command,
                texture.Image,
                MgImageAspectFlagBits.COLOR_BIT,
                MgImageLayout.PREINITIALIZED,
                MgImageLayout.TRANSFER_DST_OPTIMAL,
                0,
                mipLevels);

            // Copy mip levels from staging buffer
            texture.Command.CmdCopyBufferToImage(
                stagingBuffer,
                texture.Image,
                MgImageLayout.TRANSFER_DST_OPTIMAL,
                bufferCopyRegions
                );

            // Change texture image layout to shader read after all mip levels have been copied
            texture.ImageLayout = MgImageLayout.SHADER_READ_ONLY_OPTIMAL;
            mImageTools.SetImageLayout(
                texture.Command,
                texture.Image,
                MgImageAspectFlagBits.COLOR_BIT,
                MgImageLayout.TRANSFER_DST_OPTIMAL,
                texture.ImageLayout,
                0,
                mipLevels);

            result = texture.Command.EndCommandBuffer();
            Debug.Assert(result == Result.SUCCESS);

            var submitInfo = new MgSubmitInfo {
                CommandBuffers = commands,
            };

            queue.QueueSubmit(new[] { submitInfo }, fence);

//			result = queue.QueueWaitIdle();
//			Debug.Assert (result == Result.SUCCESS);
//
//			device.FreeCommandBuffers(cmdPool, commands);
//			texture.Command = copyCmd;

            // Clean up staging resources
            stagingMemory.FreeMemory(device, allocator);
            stagingBuffer.DestroyBuffer(device, allocator);

            return(texture);
        }
Beispiel #3
0
        void CreateDepthStencil(IMgCommandBuffer setupCmdBuffer, MgGraphicsDeviceCreateInfo createInfo)
        {
            var image = new MgImageCreateInfo {
                ImageType = MgImageType.TYPE_2D,
                Format    = createInfo.DepthStencil,
                Extent    = new MgExtent3D {
                    Width  = createInfo.Width,
                    Height = createInfo.Height,
                    Depth  = 1
                },
                MipLevels   = 1,
                ArrayLayers = 1,
                Samples     = createInfo.Samples,
                Tiling      = MgImageTiling.OPTIMAL,
                // TODO : multisampled uses MgImageUsageFlagBits.TRANSIENT_ATTACHMENT_BIT | MgImageUsageFlagBits.DEPTH_STENCIL_ATTACHMENT_BIT;
                Usage = MgImageUsageFlagBits.DEPTH_STENCIL_ATTACHMENT_BIT | MgImageUsageFlagBits.TRANSFER_SRC_BIT,
                Flags = 0,
            };
            var mem_alloc = new MgMemoryAllocateInfo {
                AllocationSize  = 0,
                MemoryTypeIndex = 0,
            };
            MgMemoryRequirements memReqs;

            Debug.Assert(mGraphicsConfiguration.Partition != null);

            Result err;

            {
                IMgImage dsImage;
                err = mGraphicsConfiguration.Partition.Device.CreateImage(image, null, out dsImage);
                Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");
                mImage = dsImage;
            }
            mGraphicsConfiguration.Partition.Device.GetImageMemoryRequirements(mImage, out memReqs);
            mem_alloc.AllocationSize = memReqs.Size;
            uint memTypeIndex;
            bool memoryTypeFound = mGraphicsConfiguration.Partition.GetMemoryType(memReqs.MemoryTypeBits, MgMemoryPropertyFlagBits.DEVICE_LOCAL_BIT, out memTypeIndex);

            Debug.Assert(memoryTypeFound);
            mem_alloc.MemoryTypeIndex = memTypeIndex;
            {
                IMgDeviceMemory dsDeviceMemory;
                err = mGraphicsConfiguration.Partition.Device.AllocateMemory(mem_alloc, null, out dsDeviceMemory);
                Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");
                mDeviceMemory = dsDeviceMemory;
            }
            err = mImage.BindImageMemory(mGraphicsConfiguration.Partition.Device, mDeviceMemory, 0);
            Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");
            mImageTools.SetImageLayout(setupCmdBuffer, mImage, MgImageAspectFlagBits.DEPTH_BIT | MgImageAspectFlagBits.STENCIL_BIT, MgImageLayout.UNDEFINED, MgImageLayout.DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
            var depthStencilView = new MgImageViewCreateInfo {
                Image            = mImage,
                ViewType         = MgImageViewType.TYPE_2D,
                Format           = createInfo.DepthStencil,
                Flags            = 0,
                SubresourceRange = new MgImageSubresourceRange {
                    AspectMask     = MgImageAspectFlagBits.DEPTH_BIT | MgImageAspectFlagBits.STENCIL_BIT,
                    BaseMipLevel   = 0,
                    LevelCount     = 1,
                    BaseArrayLayer = 0,
                    LayerCount     = 1,
                },
            };
            {
                IMgImageView dsView;
                err = mGraphicsConfiguration.Partition.Device.CreateImageView(depthStencilView, null, out dsView);
                Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");
                mDepthStencilImageView = dsView;
            }
        }
Beispiel #4
0
        public void Create(IMgCommandBuffer cmd, UInt32 width, UInt32 height)
        {
            mWidth  = width;
            mHeight = height;

            Result          err;
            IMgSwapchainKHR oldSwapchain = mSwapChain;

            Setup();

            // Get physical device surface properties and formats
            MgSurfaceCapabilitiesKHR surfCaps;

            err = mPartition.PhysicalDevice.GetPhysicalDeviceSurfaceCapabilitiesKHR(mLayer.Surface, out surfCaps);
            Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");

            // Get available present modes
            MgPresentModeKHR[] presentModes;
            err = mPartition.PhysicalDevice.GetPhysicalDeviceSurfacePresentModesKHR(mLayer.Surface, out presentModes);
            Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");

            var swapchainExtent = new MgExtent2D {
            };

            // width and height are either both -1, or both not -1.
            if ((int)surfCaps.CurrentExtent.Width == -1)
            {
                // If the surface size is undefined, the size is set to
                // the size of the images requested.
                swapchainExtent.Width  = mWidth;
                swapchainExtent.Height = mHeight;
            }
            else
            {
                // If the surface size is defined, the swap chain size must match
                swapchainExtent = surfCaps.CurrentExtent;
                mWidth          = surfCaps.CurrentExtent.Width;
                mHeight         = surfCaps.CurrentExtent.Height;
            }

            // Prefer mailbox mode if present, it's the lowest latency non-tearing present  mode
            MgPresentModeKHR swapchainPresentMode = MgPresentModeKHR.FIFO_KHR;

            for (uint i = 0; i < presentModes.Length; i++)
            {
                if (presentModes[i] == MgPresentModeKHR.MAILBOX_KHR)
                {
                    swapchainPresentMode = MgPresentModeKHR.MAILBOX_KHR;
                    break;
                }
                if ((swapchainPresentMode != MgPresentModeKHR.MAILBOX_KHR) && (presentModes[i] == MgPresentModeKHR.IMMEDIATE_KHR))
                {
                    swapchainPresentMode = MgPresentModeKHR.IMMEDIATE_KHR;
                }
            }

            // Determine the number of images
            uint desiredNumberOfSwapchainImages = surfCaps.MinImageCount + 1;

            if ((surfCaps.MaxImageCount > 0) && (desiredNumberOfSwapchainImages > surfCaps.MaxImageCount))
            {
                desiredNumberOfSwapchainImages = surfCaps.MaxImageCount;
            }

            MgSurfaceTransformFlagBitsKHR preTransform;

            if ((surfCaps.SupportedTransforms & MgSurfaceTransformFlagBitsKHR.IDENTITY_BIT_KHR) != 0)
            {
                preTransform = MgSurfaceTransformFlagBitsKHR.IDENTITY_BIT_KHR;
            }
            else
            {
                preTransform = surfCaps.CurrentTransform;
            }

            var swapchainCI = new MgSwapchainCreateInfoKHR {
                Surface            = mLayer.Surface,
                MinImageCount      = desiredNumberOfSwapchainImages,
                ImageFormat        = Format,
                ImageColorSpace    = mColorSpace,
                ImageExtent        = swapchainExtent,
                ImageUsage         = MgImageUsageFlagBits.COLOR_ATTACHMENT_BIT,
                PreTransform       = (MgSurfaceTransformFlagBitsKHR)preTransform,
                ImageArrayLayers   = 1,
                ImageSharingMode   = MgSharingMode.EXCLUSIVE,
                QueueFamilyIndices = null,
                PresentMode        = swapchainPresentMode,
                OldSwapchain       = oldSwapchain,
                Clipped            = true,
                CompositeAlpha     = MgCompositeAlphaFlagBitsKHR.OPAQUE_BIT_KHR,
            };

            err = mPartition.Device.CreateSwapchainKHR(swapchainCI, null, out mSwapChain);
            Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");

            // If an existing swap chain is re-created, destroy the old swap chain
            // This also cleans up all the presentable images
            if (oldSwapchain != null)
            {
                for (uint i = 0; i < mImageCount; i++)
                {
                    mBuffers[i].View.DestroyImageView(mPartition.Device, null);
                }
                oldSwapchain.DestroySwapchainKHR(mPartition.Device, null);
            }

            // Get the swap chain images
            err = mPartition.Device.GetSwapchainImagesKHR(mSwapChain, out mImages);
            Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");

            // Get the swap chain buffers containing the image and imageview
            mImageCount = (uint)mImages.Length;
            mBuffers    = new MgSwapchainBuffer[mImageCount];
            for (uint i = 0; i < mImageCount; i++)
            {
                var buffer = new MgSwapchainBuffer();
                var colorAttachmentView = new MgImageViewCreateInfo {
                    Format     = Format,
                    Components = new MgComponentMapping {
                        R = MgComponentSwizzle.R,
                        G = MgComponentSwizzle.G,
                        B = MgComponentSwizzle.B,
                        A = MgComponentSwizzle.A,
                    },
                    SubresourceRange = new MgImageSubresourceRange
                    {
                        AspectMask     = MgImageAspectFlagBits.COLOR_BIT,
                        BaseMipLevel   = 0,
                        LevelCount     = 1,
                        BaseArrayLayer = 0,
                        LayerCount     = 1,
                    },
                    ViewType = MgImageViewType.TYPE_2D,
                    Flags    = 0,
                };

                buffer.Image = mImages[i];

                // Transform images from initial (undefined) to present layout
                mImageTools.SetImageLayout(
                    cmd,
                    buffer.Image,
                    MgImageAspectFlagBits.COLOR_BIT,
                    MgImageLayout.UNDEFINED,
                    MgImageLayout.PRESENT_SRC_KHR);

                colorAttachmentView.Image = buffer.Image;

                IMgImageView bufferView;
                err = mPartition.Device.CreateImageView(colorAttachmentView, null, out bufferView);
                Debug.Assert(err == Result.SUCCESS, err + " != Result.SUCCESS");
                buffer.View = bufferView;

                mBuffers [i] = buffer;
            }
        }