Beispiel #1
0
        public void Disconnect(bool dispose, Exception exception)
        {
            Dictionary <uint, TaskCompletionSource <Message> > pendingMethods = null;
            Dictionary <SignalMatchRule, SignalHandler>        signalHandlers = null;
            Dictionary <string, Action <ServiceOwnerChangedEventArgs, Exception> > nameOwnerWatchers = null;

            lock (_gate)
            {
                if (_state == ConnectionState.Disconnected || _state == ConnectionState.Created)
                {
                    return;
                }

                _state    = ConnectionState.Disconnected;
                _disposed = dispose;
                _stream.Dispose();
                _disconnectReason  = exception;
                pendingMethods     = _pendingMethods;
                _pendingMethods    = null;
                signalHandlers     = _signalHandlers;
                _signalHandlers    = null;
                nameOwnerWatchers  = _nameOwnerWatchers;
                _nameOwnerWatchers = null;
                _serviceNameRegistrations.Clear();

                _onDisconnect = null;

                Func <Exception> createException = () =>
                                                   dispose?Connection.CreateDisposedException() : new DisconnectedException(exception);

                foreach (var watcher in nameOwnerWatchers)
                {
                    watcher.Value(default(ServiceOwnerChangedEventArgs), createException());
                }

                foreach (var handler in signalHandlers)
                {
                    handler.Value(null, createException());
                }

                foreach (var tcs in pendingMethods.Values)
                {
                    tcs.SetException(createException());
                }
            }

            if (_onDisconnect != null)
            {
                _onDisconnect(dispose ? null : exception);
            }
        }
Beispiel #2
0
        void Dispose(Exception disconnectReason)
        {
            Dictionary <uint, PendingMethodCont> pendingMethods = null;

            lock (_gate)
            {
                pendingMethods = Interlocked.Exchange(ref _pendingMethods, null);
                if (pendingMethods == null)
                {
                    return;
                }
                _localName = null;
                _stream.Dispose();
                _signalHandlers.Clear();
                foreach (var prov in proxyProviders)
                {
                    prov.Dispose();
                }
                foreach (var h in GlobalInterfaceHandlers)
                {
                    h.Value.Dispose();
                }
                GlobalInterfaceHandlers.Clear();
                void di(IMethodHandlerPathPart mhpp)
                {
                    foreach (var mh in mhpp.InterfaceHandlers)
                    {
                        mh.Value.Dispose();
                    }
                    foreach (var sp in mhpp.SubParts)
                    {
                        di(sp.Value);
                    }
                }

                di(RootPath);
                RootPath.OurInterfaceHandlers.Clear();
            }
            var e = (disconnectReason != null) ?
                    (Exception) new DisconnectedException(disconnectReason) :
                    new ObjectDisposedException(typeof(Connection).FullName);

            foreach (var mc in pendingMethods.Values)
            {
                mc.Reply.SetException(e);
            }
            _onDisconnect?.Invoke(disconnectReason);
        }
Beispiel #3
0
        private void RemoveStream(IMessageStream client, Exception e)
        {
            lock (_gate)
            {
                if (IsDisposed)
                {
                    return;
                }

                var clientsUpdated = new IMessageStream[_clients.Length - 1];
                for (int i = 0, j = 0; i < _clients.Length; i++)
                {
                    if (_clients[i] != client)
                    {
                        clientsUpdated[j++] = _clients[i];
                    }
                }
                _clients = clientsUpdated;
            }
            client.Dispose();
        }