Beispiel #1
0
 public void SetYaw(IMemoryApi mem, float yaw)
 {
     mem.WriteU16(Rom.Addresses.MainRam.HarryYaw, DegreesToGameUnits(yaw));
 }
Beispiel #2
0
 public void SetRoll(IMemoryApi mem, float roll)
 {
     mem.WriteU16(Rom.Addresses.MainRam.HarryRoll, DegreesToGameUnits(roll));
 }
Beispiel #3
0
 public void SetPitch(IMemoryApi mem, float pitch)
 {
     mem.WriteU16(Rom.Addresses.MainRam.HarryPitch, DegreesToGameUnits(pitch));
 }