Beispiel #1
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 public GameAcquisitionService(IFantasyCriticRepo fantasyCriticRepo, IMasterGameRepo masterGameRepo, LeagueMemberService leagueMemberService, IClock clock)
 {
     _fantasyCriticRepo   = fantasyCriticRepo;
     _masterGameRepo      = masterGameRepo;
     _leagueMemberService = leagueMemberService;
     _clock = clock;
 }
Beispiel #2
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 public MySQLRoyaleRepo(string connectionString, IReadOnlyFantasyCriticUserStore userStore, IMasterGameRepo masterGameRepo, IFantasyCriticRepo fantasyCriticRepo)
 {
     _connectionString  = connectionString;
     _userStore         = userStore;
     _masterGameRepo    = masterGameRepo;
     _fantasyCriticRepo = fantasyCriticRepo;
 }
Beispiel #3
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 public AdminService(FantasyCriticService fantasyCriticService, IFantasyCriticRepo fantasyCriticRepo, IMasterGameRepo masterGameRepo,
                     InterLeagueService interLeagueService, IOpenCriticService openCriticService, IClock clock, ILogger <OpenCriticService> logger, IRDSManager rdsManager,
                     RoyaleService royaleService)
 {
     _fantasyCriticService = fantasyCriticService;
     _fantasyCriticRepo    = fantasyCriticRepo;
     _masterGameRepo       = masterGameRepo;
     _interLeagueService   = interLeagueService;
     _openCriticService    = openCriticService;
     _clock         = clock;
     _logger        = logger;
     _rdsManager    = rdsManager;
     _royaleService = royaleService;
 }
Beispiel #4
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 public AdminService(FantasyCriticService fantasyCriticService, FantasyCriticUserManager userManager, IFantasyCriticRepo fantasyCriticRepo, IMasterGameRepo masterGameRepo,
                     InterLeagueService interLeagueService, IOpenCriticService openCriticService, IGGService ggService, PatreonService patreonService, IClock clock, IRDSManager rdsManager,
                     RoyaleService royaleService, IHypeFactorService hypeFactorService, AdminServiceConfiguration configuration, ActionProcessingService actionProcessingService)
 {
     _fantasyCriticService = fantasyCriticService;
     _userManager          = userManager;
     _fantasyCriticRepo    = fantasyCriticRepo;
     _masterGameRepo       = masterGameRepo;
     _interLeagueService   = interLeagueService;
     _openCriticService    = openCriticService;
     _ggService            = ggService;
     _patreonService       = patreonService;
     _clock                   = clock;
     _rdsManager              = rdsManager;
     _royaleService           = royaleService;
     _hypeFactorService       = hypeFactorService;
     _configuration           = configuration;
     _actionProcessingService = actionProcessingService;
 }
Beispiel #5
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 public InterLeagueService(IFantasyCriticRepo fantasyCriticRepo, IMasterGameRepo masterGameRepo)
 {
     _fantasyCriticRepo = fantasyCriticRepo;
     _masterGameRepo    = masterGameRepo;
 }
 public RoyaleService(IRoyaleRepo royaleRepo, IClock clock, IMasterGameRepo masterGameRepo)
 {
     _royaleRepo     = royaleRepo;
     _clock          = clock;
     _masterGameRepo = masterGameRepo;
 }