Beispiel #1
0
 public void Down()
 {
     if (!IsInSpecialAnimationState())
     {
         state.Down();
         marioDirection = MarioDirection.DOWN;
     }
 }
Beispiel #2
0
 public void Crouch()
 {
     state.Down();
     velocity.Y += .1f;
     isCrouch    = true;
 }