Beispiel #1
0
 public MetaFactory(IPowerState powerState, ContentManager manager)
 {
     //this might not work fyi.  consider using pState.GetType() == typeof(SmallState)
     // as a possible fix.  powerUpstate should only be null during avatar initialization
     if (powerState is SmallState || powerState is null)
     {
         localFactory = new SmallMarioFactory(manager);
     }
     else if (powerState is SuperState)
     {
         localFactory = new SuperMarioFactory(manager);
     }
     else if (powerState is FireState)
     {
         localFactory = new FireMarioFactory(manager);
     }
 }
Beispiel #2
0
 public AbsMovementState(AbsAvatarObject avatar)
 {
     this.avatar   = avatar;
     factory       = new MetaFactory(avatar.powerUpState, avatar.content);
     avatar.Sprite = factory.build(this);
 }
 public AbsPowerState(AbsAvatarObject avatar)
 {
     this.avatar   = avatar;
     factory       = new MetaFactory(this, avatar.content);
     avatar.Sprite = factory.build(avatar.movementState);
 }