/// <summary>
        ///     Deserializes an IMapManager and ITileDefinitionManager from a properly formatted NetMessage.
        /// </summary>
        /// <param name="message">The message containing a serialized map and tileDefines.</param>
        private void HandleTileMap(MsgMap message)
        {
            Debug.Assert(_netManager.IsClient, "Why is the server calling this?");

            GridsReceived++;

            var mapIndex  = message.MapIndex;
            var gridIndex = message.GridIndex;

            _defManager.RegisterServerTileMapping(message);

            var chunkSize  = message.ChunkSize;
            var chunkCount = message.ChunkDefs.Length;

            if (!_mapManager.TryGetMap(mapIndex, out IMap map))
            {
                map = _mapManager.CreateMap(mapIndex);
            }
            if (!map.GridExists(gridIndex))
            {
                _mapManager.GetMap(mapIndex).CreateGrid(gridIndex, chunkSize);
            }
            IMapGrid grid = _mapManager.GetMap(mapIndex).GetGrid(gridIndex);

            for (var i = 0; i < chunkCount; ++i)
            {
                var chunkPos = new MapGrid.Indices(message.ChunkDefs[i].X, message.ChunkDefs[i].Y);
                var chunk    = grid.GetChunk(chunkPos);

                var counter = 0;
                for (ushort x = 0; x < chunk.ChunkSize; x++)
                {
                    for (ushort y = 0; y < chunk.ChunkSize; y++)
                    {
                        chunk.SetTile(x, y, (Tile)message.ChunkDefs[i].Tiles[counter]);
                        counter++;
                    }
                }
            }

            if (GridsReceived == GridsToReceive)
            {
                IoCManager.Resolve <IEntityManager>().MapsInitialized = true;
            }
        }