// Show vehicle name on scrap list
 private static void AftereInit_SetName(GeoManufactureItem __instance, IManufacturable item)
 {
     try {
         if (item is GeoUnitWrapper unit)
         {
             __instance.ItemName.text = unit.GetName();
             __instance.CurrentlyOwnedQuantityText.transform.parent.gameObject.SetActive(false);
         }
         else
         {
             __instance.CurrentlyOwnedQuantityText.transform.parent.gameObject.SetActive(true);
         }
     } catch (Exception ex) { Error(ex); }
 }
        // Do the scrap after user confirmation
        private static void OnScrapConfirmation(UIModuleManufacturing me, MessageBoxCallbackResult answer, IManufacturable item, GeoscapeViewContext context)
        {
            try {
                if (answer.DialogResult != MessageBoxResult.Yes)
                {
                    return;
                }
                GeoFaction         faction  = context.ViewerFaction;
                GeoLevelController geoLevel = context.Level;

                if (item is GeoUnitWrapper)
                {
                    if (item is GeoPlaneWrapper plane)
                    {
                        Info("Scraping airplane {0}", plane.GetName());
                        GeoVehicle vehicle = plane.Vehicle;
                        GeoSite    site    = vehicle.CurrentSite;
                        foreach (GeoCharacter chr in vehicle.Characters.ToList())
                        {
                            Info("Moving {0} to {1}", chr.DisplayName, site.Name);
                            vehicle.RemoveCharacter(chr);
                            site.AddCharacter(chr);
                        }
                        faction.ScrapItem(plane);
                        vehicle.Travelling = true; // Unset vehicle.CurrentSite and triggers site.VehicleLeft
                        vehicle.Destroy();
                    }
                    else if (item is GeoTankWrapper tank)
                    {
                        Info("Scraping tank {0}", tank.GetName());
                        faction.ScrapItem(tank);
                        faction.RemoveCharacter(tank.GroundVehicle);
                        geoLevel.DestroyTacUnit(tank.GroundVehicle);
                    }
                }
                Info("Scrap done, refreshing list");
                typeof(UIModuleManufacturing).GetMethod("DoFilter", NonPublic | Instance).Invoke(me, new object[] { null, null });
            } catch (Exception ex) { Error(ex); }
        }