internal SpriteManager(IImageProcessor imageProcessor, ICssProcessor cssProcessor, IFile file, IMagickImageHelper magickImageHelper) { _imageProcessor = imageProcessor; _cssProcessor = cssProcessor; _file = file; _magickImageHelper = magickImageHelper; }
public SpriteManager() { _imageProcessor = new ImageProcessor(); _cssProcessor = new CssProcessor(); _file = new FileAdapter(); _magickImageHelper = new MagickImageHelper(); }