internal SpriteManager(IImageProcessor imageProcessor, ICssProcessor cssProcessor, IFile file, IMagickImageHelper magickImageHelper)
 {
     _imageProcessor = imageProcessor;
     _cssProcessor = cssProcessor;
     _file = file;
     _magickImageHelper = magickImageHelper;
 }
 public SpriteManager()
 {
     _imageProcessor = new ImageProcessor();
     _cssProcessor = new CssProcessor();
     _file = new FileAdapter();
     _magickImageHelper = new MagickImageHelper();
 }