Beispiel #1
0
        private string[] TryMagicAttack(IUnit aiUser, IUnit target)
        {
            string[] message      = new string[6];
            var      magicAttacks = aiUser.MagicAttacks
                                    .Where(m => m is BuffMagic || m is DebuffMagic)
                                    .Where(m => m.MPCost <= aiUser.MP)
                                    .ToList();

            if (magicAttacks.Count > 0)
            {
                IMagicAttack randomMagicAttack = magicAttacks[Random.Next(0, magicAttacks.Count)];
                message = randomMagicAttack.CastMagic(aiUser, target);
            }
            else
            {
                INormalAttack randomAttack =
                    aiUser.NormalAttacks.FirstOrDefault(a => a.Kickback < aiUser.HP);
                if (randomAttack == null)
                {
                    message =
                        aiUser.NormalAttacks[Random.Next(0, aiUser.NormalAttacks.Count)].ExecuteAttack(aiUser, target);
                }
                else
                {
                    message = randomAttack.ExecuteAttack(aiUser, target);
                }
            }

            return(message);
        }
Beispiel #2
0
        public void ReplaceMagicAttack(IMagicAttack attackToRemove, IMagicAttack attackToAdd)
        {
            int indexOfAttackToRemove = this.MagicAttacks.IndexOf(attackToRemove);

            this.MagicAttacks.Remove(attackToRemove);
            this.MagicAttacks.Insert(indexOfAttackToRemove, attackToAdd);
        }
Beispiel #3
0
        private string[] TryNormalAttack(IUnit aiUser, IUnit target)
        {
            string[]      message      = new string[6];
            int           maxKickback  = 0;
            INormalAttack chosenAttack = aiUser.NormalAttacks[0];

            foreach (var normalAttack in aiUser.NormalAttacks)
            {
                if (normalAttack.Kickback >= maxKickback && normalAttack.Kickback < aiUser.HP)
                {
                    maxKickback  = normalAttack.Kickback;
                    chosenAttack = normalAttack;
                }
            }

            if (chosenAttack.Kickback >= aiUser.HP)
            {
                var magicAttacks = aiUser.MagicAttacks
                                   .Where(m => m is BuffMagic || m is DebuffMagic)
                                   .Where(m => m.MPCost <= aiUser.MP)
                                   .ToList();

                if (magicAttacks.Count > 0)
                {
                    IMagicAttack randomMagicAttack = magicAttacks[Random.Next(0, magicAttacks.Count)];
                    message = randomMagicAttack.CastMagic(aiUser, target);
                }
                else
                {
                    message = chosenAttack.ExecuteAttack(aiUser, target);
                }
            }
            else
            {
                message = chosenAttack.ExecuteAttack(aiUser, target);
            }

            return(message);
        }
Beispiel #4
0
 public void RemoveMagicAttack(IMagicAttack magicAttack)
 {
     this.MagicAttacks.Remove(magicAttack);
 }
Beispiel #5
0
 public void AddMagicAttack(IMagicAttack magicAttack)
 {
     this.MagicAttacks.Add(magicAttack);
 }