public VideoWindow()
        {
            InitializeComponent();

            VisualStateManager.GoToElementState(grdControl, Idle.Name, true);

            _model = LyncModel.Instance;
            _model.VideoAvailabilityChanged += model_VideoAvailabilityChanged;
        }
        public VideoWindow()
        {
            InitializeComponent();

            VisualStateManager.GoToElementState(grdControl, Idle.Name, true);

            _model = LyncModel.Instance;
            _model.VideoAvailabilityChanged += model_VideoAvailabilityChanged;
        }
 public void Dispose()
 {
     Lync.Dispose();
     _instance = null;
 }
 public void Dispose()
 {
     Lync.Dispose();
     _instance = null;
 }