Beispiel #1
0
        public void guaranteed_entries_is_set()
        {
            const int COUNT = 15;

            ILootEntry[] LOOT_ENTRIES = new ILootEntry[]
            {
                new NullLootEntry(guaranteed: true),
                new ValueLootEntry <string>("test1"),
                new ValueLootEntry <string>("test2", guaranteed: true),
            };

            ILootTable table = new LootTable(COUNT, LOOT_ENTRIES);

            foreach (ILootEntry expectedEntry in LOOT_ENTRIES)
            {
                if (expectedEntry.Guaranteed)
                {
                    Assert.IsTrue(table.GuaranteedEntries.Contains(expectedEntry));
                }
                else
                {
                    Assert.IsFalse(table.GuaranteedEntries.Contains(expectedEntry));
                }
            }
        }
Beispiel #2
0
        public void entries_is_set()
        {
            const int COUNT = 15;

            ILootEntry[] LOOT_ENTRIES = new ILootEntry[]
            {
                new NullLootEntry(),
                new ValueLootEntry <string>("test"),
            };

            ILootTable table = new LootTable(COUNT, LOOT_ENTRIES);

            foreach (ILootEntry expectedEntry in LOOT_ENTRIES)
            {
                Assert.IsTrue(table.Entries.Contains(expectedEntry));
            }
        }
Beispiel #3
0
        public void get_loot_returns_only_one_unique_entry()
        {
            const int  COUNT        = 15;
            ILootEntry UNIQUE_ENTRY = new ValueLootEntry <string>("test4", prob: 100, unique: true);

            ILootEntry[] LOOT_ENTRIES = new ILootEntry[]
            {
                new NullLootEntry(),
                new ValueLootEntry <string>("test1"),
                new ValueLootEntry <string>("test2"),
                new ValueLootEntry <string>("test3"),
                UNIQUE_ENTRY,
            };

            LootTable table = new LootTable(COUNT, LOOT_ENTRIES);

            IReadOnlyCollection <ILootEntry> results = table.GetLoot();

            Assert.LessOrEqual(1, results.Count(x => x == UNIQUE_ENTRY));
        }
Beispiel #4
0
        public void get_loot_returns_proper_count_when_no_guaranteed()
        {
            ILootEntry[] LOOT_ENTRIES = new ILootEntry[]
            {
                new NullLootEntry(),
                new ValueLootEntry <string>("test1"),
                new ValueLootEntry <string>("test2"),
            };

            LootTable table = new LootTable(1, LOOT_ENTRIES);

            table.Count = 1;
            Assert.AreEqual(table.Count, table.GetLoot().Count);

            table.Count = 3;
            Assert.AreEqual(table.Count, table.GetLoot().Count);

            table.Count = 5;
            Assert.AreEqual(table.Count, table.GetLoot().Count);
        }
Beispiel #5
0
        public void all_values_are_eventually_returned()
        {
            const int COUNT = 1000;

            ILootEntry[] LOOT_ENTRIES = new ILootEntry[]
            {
                new NullLootEntry(),
                new ValueLootEntry <string>("test1", prob: 1),
                new ValueLootEntry <string>("test2", prob: 10),
                new ValueLootEntry <string>("test3", prob: 5),
                new ValueLootEntry <string>("test4", prob: 20),
            };

            LootTable table = new LootTable(COUNT, LOOT_ENTRIES);

            IReadOnlyCollection <ILootEntry> results = table.GetLoot();

            bool containSameEntries = results.Distinct().ToHashSet().SetEquals(LOOT_ENTRIES);

            Assert.IsTrue(containSameEntries);
        }