public void TestInitialize() { _gameController = Substitute.For <IGameController>(); _logicHandler = Substitute.For <ILogicHandler>(); _gameEngineInterface = Substitute.For <IGameEngineInterface>(); _dataLayer = Substitute.For <IDataLayer>(); _audioSourceShip = Substitute.For <IAudioSource>(); _playerShip = Substitute.For <IGameObject>(); _playerShip.Transform = Substitute.For <ITransform>(); _camera = Substitute.For <IGameObject>(); _gameEngineInterface.FindGameObject("MainCamera").Returns(_camera); _camera.Transform.Position.Returns(new Vector3(0, 0, 0)); _sourceAsteroid = Substitute.For <IGameObject>(); _gameEngineInterface.FindGameObject("sourceAsteroid").Returns(_sourceAsteroid); _sourceAsteroid.Transform.Position.Returns(new Vector3(0, 0, 0)); _playerShipScript = Substitute.For <IPlayerShipScript>(); _playerShipScript.Health.Returns(100); _playerShip.GetSize().Returns(new Vector3(10, 10, 10)); _gameEngineInterface.Screen.Width.Returns(SCREEN_WIDTH); _logicHandler.GameController = _gameController; _asteroidPlacementLogicImplementer = Substitute.For <IAsteroidPlacementLogicImplementer>(); _gameLogicProvider = new GameLogicProvider(_logicHandler, _gameEngineInterface, _dataLayer, _asteroidPlacementLogicImplementer); //todo 2nd game: couldn't get Substitute.ForPartsOf to work, so I had to mock all the stuff needed for the call to InitStage() _gameEngineInterface.Time = Substitute.For <ITime>(); _gameEngineInterface.Time.DeltaTime.Returns(1); }
public void TestInitialize() { _logicHandler = Substitute.For <ILogicHandler>(); _gameEngineInterface = Substitute.For <IGameEngineInterface>(); _dataLayer = Substitute.For <IDataLayer>(); _gameEngineInterface.AppVersion.Returns("1.0.0.0"); _btnPrivacyPolicy = Substitute.For <IGameObject>(); _gameEngineInterface.FindGameObject("btnPrivacyPolicy").Returns(_btnPrivacyPolicy); _btnHowToPlay = Substitute.For <IGameObject>(); _gameEngineInterface.FindGameObject("btnHowToPlay").Returns(_btnHowToPlay); _btnShare = Substitute.For <IGameObject>(); _gameEngineInterface.FindGameObject("_btnShare").Returns(_btnShare); //todo: howcome the UT works with a misnamed button? var txtVersionNumberGameObject = Substitute.For <IGameObject>(); _txtVersionNumber = Substitute.For <IText>(); txtVersionNumberGameObject.GetComponent <IText>().Returns(_txtVersionNumber); _gameEngineInterface.FindGameObject("txtVersionNumber").Returns(txtVersionNumberGameObject); _pnlMainMenu = Substitute.For <IGameObject>(); _gameEngineInterface.FindGameObject("pnlMainMenu").Returns(_pnlMainMenu); _inMenuLogicProvider = new InMenuLogicProvider(_logicHandler, _gameEngineInterface, _dataLayer); }
public EULALogicProvider(ILogicHandler logicHandler, IGameEngineInterface gameEngineInterface, IDataLayer dataLayer) : base(logicHandler, gameEngineInterface, dataLayer) { var btnEULAAccept = _gameEngineInterface.FindGameObject("btnEULAAccept"); btnEULAAccept.LogicHandler = _logicHandler; var btnEULACancel = _gameEngineInterface.FindGameObject("btnEULACancel"); btnEULACancel.LogicHandler = _logicHandler; var btnEULAPrompt = _gameEngineInterface.FindGameObject("btnEULAPrompt"); btnEULAPrompt.LogicHandler = _logicHandler; var btnPrivacyPolicyPrompt = _gameEngineInterface.FindGameObject("btnPrivacyPolicyPrompt"); btnPrivacyPolicyPrompt.LogicHandler = _logicHandler; _pnlEULA = _gameEngineInterface.FindGameObject("pnlEULA"); if (_dataLayer.GetIsEULAAccepted()) { _pnlEULA.SetActive(false); } _buttonHandlers.Add("btnEULAAccept", btnAccept_Click); _buttonHandlers.Add("btnEULACancel", btnCancel_Click); _buttonHandlers.Add("btnEULAPrompt", btnEULA_Click); _buttonHandlers.Add("btnPrivacyPolicyPrompt", btnPrivacyPolicy_Click); }
public void TestInitialize() { _logicHandler = Substitute.For <ILogicHandler>(); _gameEngineInterface = Substitute.For <IGameEngineInterface>(); _dataLayer = Substitute.For <IDataLayer>(); _winLogicProvider = new WinLogicProvider(_logicHandler, _gameEngineInterface, _dataLayer); }
public BaseLogicProvider(ILogicHandler logicHandler, IGameEngineInterface gameEngineInterface, IDataLayer dataLayer) { _logicHandler = logicHandler; _gameEngineInterface = gameEngineInterface; _dataLayer = dataLayer; ClearInputStates(); }
protected HandledController(IDataHandler dataHandler, ILogicHandler logicHandler) { logicHandler.DataHandler = dataHandler; DataHandler = dataHandler; LogicHandler = logicHandler; Mapper = new Mapper(AutoMapperConfig.Configure()); }
public Task RegisterAsync(ILogicHandler handler, Type eventType) { if (_logicHandlers.ContainsKey(eventType)) { return(Task.CompletedTask); } _logicHandlers[eventType] = handler; return(Task.CompletedTask); }
public void TestInitialize() { _logicHandler = Substitute.For <ILogicHandler>(); _logicHandler.GameController = Substitute.For <IGameController>(); _gameEngineInterface = Substitute.For <IGameEngineInterface>(); _dataLayer = Substitute.For <IDataLayer>(); _chooseLevelLogicProvider = new ChooseLevelLogicProvider(_logicHandler, _gameEngineInterface, _dataLayer); }
private GameController() { _curLogicHandler = MenuLogicHandler; _logicHandlersByAppState.Add(AppState.Game, GameLogicHandler); _logicHandlersByAppState.Add(AppState.MainMenu, MenuLogicHandler); ScoreInfo = new ScoreInfo(); ShouldUpdate = true; }
public GameLogicProvider(ILogicHandler gameLogicHandler, IGameEngineInterface gameEngineInterface, IDataLayer dataLayer, IAsteroidPlacementLogicImplementer asteroidPlacementLogicImplementer) : base(gameLogicHandler, gameEngineInterface, dataLayer) { _halfScreenWidth = _gameEngineInterface.Screen.Width / 2; _inputStates[InputAxis.Horizontal] = 0f; _inputStates[InputAxis.Cancel] = 0f; _gameEngineInterface.TimeScale = 1; _asteroidPlacementLogicImplementer = asteroidPlacementLogicImplementer; }
public void TestInitialize() { _logicHandler = Substitute.For <ILogicHandler>(); _gameEngineInterface = Substitute.For <IGameEngineInterface>(); _pnlHowToPlay = Substitute.For <IGameObject>(); _gameEngineInterface.FindGameObject("pnlHowToPlay").Returns(_pnlHowToPlay); _btnHowToPlayOk = Substitute.For <IGameObject>(); _gameEngineInterface.FindGameObject("btnHowToPlayOk").Returns(_btnHowToPlayOk); _howToPlayLogicProvider = new HowToPlayLogicProvider(_logicHandler, _gameEngineInterface, _dataLayer); }
public void SetAppState(AppState appState, int?sceneState = null) { _curAppState = appState; _curLogicHandler = _logicHandlersByAppState[appState]; if (sceneState.HasValue) { MenuLogicHandler.DefaultSceneState = sceneState.Value; } if (appState == AppState.MainMenu) { ShouldUpdate = false; //we don't want to call _curLogicHandler.OnUpdate() until we've called OnStart() on the new current logic handler. GameEngineInterface.LoadScene(Constants.SceneNames.UIScene); } }
public void TestInitialize() { _gameEngineInterface = Substitute.For <IGameEngineInterface>(); _logicHandler = Substitute.For <ILogicHandler>(); _btnOutOfLivesOk = Substitute.For <IGameObject>(); _pnlOutOfLives = Substitute.For <IGameObject>(); _txtDebugOutput = Substitute.For <IGameObject>(); _outOfLivesLogicProvider = new OutOfLivesLogicProvider(_logicHandler, _gameEngineInterface, _dataLayer); _gameEngineInterface.FindGameObject("btnOutOfLivesOk").Returns(_btnOutOfLivesOk); _gameEngineInterface.FindGameObject("pnlOutOfLives").Returns(_pnlOutOfLives); _gameEngineInterface.FindGameObject("txtDebugOutput").Returns(_txtDebugOutput); }
public LoseLogicProvider(IGameController gameController, ILogicHandler logicHandler, IGameEngineInterface gameEngineInterface, IDataLayer dataLayer) : base(logicHandler, gameEngineInterface, dataLayer) { _gameController = gameController; }
public LoseTransitionLogicProvider(ILogicHandler logicHandler, IGameEngineInterface gameEngineInterface, IDataLayer dataLayer) : base(logicHandler, gameEngineInterface, dataLayer) { }
public MeetingTypeController(IDataHandler dataHandler, ILogicHandler logicHandler) : base(dataHandler, logicHandler) { }
public CharacterController(ILogicHandler logicHandler) { _logicHandler = logicHandler; }
protected SecureController(IDataHandler dataHandler, ILogicHandler logicHandler) : base(dataHandler, logicHandler) { }
public OutOfLivesLogicProvider(ILogicHandler logicHandler, IGameEngineInterface gameEngineInterface, IDataLayer dataLayer) : base(logicHandler, gameEngineInterface, dataLayer) { }
public ChooseLevelLogicProvider(ILogicHandler logicHandler, IGameEngineInterface gameEngineInterface, IDataLayer dataLayer) : base(logicHandler, gameEngineInterface, dataLayer) { }
public AttendanceController(IDataHandler dataHandler, ILogicHandler logicHandler) : base(dataHandler, logicHandler) { }
public HowToPlayLogicProvider(ILogicHandler logicHandler, IGameEngineInterface gameEngineInterface, IDataLayer dataLayer) : base(logicHandler, gameEngineInterface, dataLayer) { }
protected EndpointController(IDataHandler dataHandler, ILogicHandler logicHandler) : base(dataHandler, logicHandler) { }
public PauseLogicProvider(ILogicHandler logicHandler, IGameEngineInterface gameEngineInterface, IDataLayer dataLayer) : base(logicHandler, gameEngineInterface, dataLayer) { _pnlPauseMenu = null; }
protected OwnedController(IDataHandler dataHandler, ILogicHandler logicHandler) : base(dataHandler, logicHandler) { }
public Task UnregisterAsync(ILogicHandler handler, Type eventType) { _logicHandlers.Remove(eventType); return(Task.CompletedTask); }
public PlayerController(ILogicHandler logicHandler) { _logicHandler = logicHandler; }
public FavController(IDataHandler dataHandler, ILogicHandler logicHandler) : base(dataHandler, logicHandler) { }
public SignupController(IDataHandler dataHandler, ICloudHandler cloudHandler, ILogicHandler logicHandler) : base(dataHandler, logicHandler) { CloudHandler = cloudHandler; }
public void TestInitialize() { _logicHandler = Substitute.For <ILogicHandler>(); _gameEngineInterface = Substitute.For <IGameEngineInterface>(); _dataLayer = Substitute.For <IDataLayer>(); _gameController = Substitute.For <IGameController>(); _logicHandler.GameController.Returns(_gameController); _productInfoViewModels = new List <ProductInfoViewModel>() { new ProductInfoViewModel { ProductId = Constants.ProductNames.BuyLivesSmall, PriceString = "$0.99", SavePctString = string.Empty }, new ProductInfoViewModel { ProductId = Constants.ProductNames.BuyLivesMedium, PriceString = "$1.99", SavePctString = "SAVE 30%" }, new ProductInfoViewModel { ProductId = Constants.ProductNames.BuyLivesLarge, PriceString = "$2.99", SavePctString = "SAVE 40%" }, }; _gameController.ProductsForUI.Returns(_productInfoViewModels); _dataLayer.GetNumLivesRemaining().Returns(10); _getMoreLivesLogicProvider = new GetMoreLivesLogicProvider(_logicHandler, _gameEngineInterface, _dataLayer); _pnlGetMoreLives = Substitute.For <IGameObject>(); _gameEngineInterface.FindGameObject("pnlGetMoreLives").Returns(_pnlGetMoreLives); _btnCancel = Substitute.For <IGameObject>(); _gameEngineInterface.FindGameObject("btnGetMoreLivesCancel").Returns(_btnCancel); _btnBuyLivesSmall = Substitute.For <IGameObject>(); _gameEngineInterface.FindGameObject("btnBuyLivesSmall").Returns(_btnBuyLivesSmall); _btnBuyLivesMedium = Substitute.For <IGameObject>(); _gameEngineInterface.FindGameObject("btnBuyLivesMedium").Returns(_btnBuyLivesMedium); _btnBuyLivesLarge = Substitute.For <IGameObject>(); _gameEngineInterface.FindGameObject("btnBuyLivesLarge").Returns(_btnBuyLivesLarge); _txtCurrentLivesGameObject = Substitute.For <IGameObject>(); _txtCurrentLives = Substitute.For <IText>(); _txtCurrentLivesGameObject.GetComponent <IText>().Returns(_txtCurrentLives); _gameEngineInterface.FindGameObject("txtCurrentLives").Returns(_txtCurrentLivesGameObject); var txtDebugOutputGameObject = Substitute.For <IGameObject>(); _txtDebugOutput = Substitute.For <IText>(); txtDebugOutputGameObject.GetComponent <IText>().Returns(_txtDebugOutput); _gameEngineInterface.FindGameObject("txtDebugOutput").Returns(txtDebugOutputGameObject); _buttonAndSaveLabels[Constants.ProductNames.BuyLivesSmall] = new Tuple <IText, IText>(Substitute.For <IText>(), Substitute.For <IText>()); _btnBuyLivesSmall.GetComponent <IText>().Returns(_buttonAndSaveLabels[Constants.ProductNames.BuyLivesSmall].Item1); _buttonAndSaveLabels[Constants.ProductNames.BuyLivesMedium] = new Tuple <IText, IText>(Substitute.For <IText>(), Substitute.For <IText>()); _btnBuyLivesMedium.GetComponent <IText>().Returns(_buttonAndSaveLabels[Constants.ProductNames.BuyLivesMedium].Item1); var savePctMediumGameObj = Substitute.For <IGameObject>(); savePctMediumGameObj.GetComponent <IText>().Returns(_buttonAndSaveLabels[Constants.ProductNames.BuyLivesMedium].Item2); _gameEngineInterface.FindGameObject("txtBuyLivesMediumSavePct").Returns(savePctMediumGameObj); _buttonAndSaveLabels[Constants.ProductNames.BuyLivesLarge] = new Tuple <IText, IText>(Substitute.For <IText>(), Substitute.For <IText>()); _btnBuyLivesLarge.GetComponent <IText>().Returns(_buttonAndSaveLabels[Constants.ProductNames.BuyLivesLarge].Item1); var savePctLargeGameObj = Substitute.For <IGameObject>(); savePctLargeGameObj.GetComponent <IText>().Returns(_buttonAndSaveLabels[Constants.ProductNames.BuyLivesLarge].Item2); _gameEngineInterface.FindGameObject("txtBuyLivesLargeSavePct").Returns(savePctLargeGameObj); }