/// <summary>
        /// During command execution store some specific property on all the loggers so you can
        /// correlate logs to command execution.
        /// </summary>
        /// <param name="loggerThreadContextManager"></param>
        /// <param name="command"></param>
        /// <returns></returns>
        public static void MarkCommandExecution(this ILoggerThreadContextManager loggerThreadContextManager, ICommand command)
        {
            loggerThreadContextManager.SetContextProperty(LoggingConstants.CommandId, command?.MessageId);
            loggerThreadContextManager.SetContextProperty(LoggingConstants.UserId, command?.GetContextData(MessagesConstants.UserId));
            loggerThreadContextManager.SetContextProperty(LoggingConstants.CommandDescription, String.Format("{0} [{1}]", command?.Describe(), command?.GetType()));

            //correlation id during command execution is given by a special context data and default to message id if correlation is not present
            var correlationId = command?.GetContextData(LoggingConstants.CorrleationId) ?? command?.MessageId.ToString();

            loggerThreadContextManager.SetContextProperty(LoggingConstants.CorrleationId, correlationId);
        }
Beispiel #2
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        private async Task DispatchCommitAsync(IChunk chunk, string slotName, Int64 startCheckpoint)
        {
            Interlocked.Increment(ref _countOfConcurrentDispatchingCommit);

            _loggerThreadContextManager.SetContextProperty("commit", $"{chunk.OperationId}/{chunk.Position}");

            if (_logger.IsDebugEnabled)
            {
                _logger.DebugFormat("Dispatching checkpoit {0} on tenant {1}", chunk.Position, _config.TenantId);
            }
            TenantContext.Enter(_config.TenantId);
            var chkpoint = chunk.Position;

            if (!lastCheckpointDispatched.ContainsKey(slotName))
            {
                lastCheckpointDispatched[slotName] = 0;
            }

            if (lastCheckpointDispatched[slotName] >= chkpoint)
            {
                var error = String.Format("Sequence broken, last checkpoint for slot {0} was {1} and now we dispatched {2}",
                                          slotName, lastCheckpointDispatched[slotName], chkpoint);
                _logger.Error(error);
                throw new JarvisFrameworkEngineException(error);
            }

            if (lastCheckpointDispatched[slotName] + 1 != chkpoint && lastCheckpointDispatched[slotName] > 0)
            {
                _logger.DebugFormat("Sequence of commit not consecutive (probably holes), last dispatched {0} receiving {1}",
                                    lastCheckpointDispatched[slotName], chkpoint);
            }
            lastCheckpointDispatched[slotName] = chkpoint;

            if (chkpoint <= startCheckpoint)
            {
                //Already dispatched, skip it.
                Interlocked.Decrement(ref _countOfConcurrentDispatchingCommit);
                return;
            }

            var projections = _projectionsBySlot[slotName];

            object[] events = GetArrayOfObjectFromChunk(chunk);

            var eventCount = events.Length;

            //now it is time to dispatch the commit, we will dispatch each projection
            //and for each projection we dispatch all the events present in changeset
            bool someProjectionProcessedTheEvent = false;

            foreach (var projection in projections)
            {
                var    cname        = projection.Info.CommonName;
                Object eventMessage = null;
                try
                {
                    //Foreach projection we need to dispach every event
                    for (int index = 0; index < eventCount; index++)
                    {
                        eventMessage = events[index];

                        var    message   = eventMessage as IMessage;
                        string eventName = eventMessage.GetType().Name;
                        _loggerThreadContextManager.SetContextProperty("evType", eventName);
                        _loggerThreadContextManager.SetContextProperty("evMsId", message?.MessageId);
                        _loggerThreadContextManager.SetContextProperty("evCheckpointToken", chunk.Position);
                        _loggerThreadContextManager.SetContextProperty("prj", cname);

                        var  checkpointStatus = _checkpointTracker.GetCheckpointStatus(cname, chunk.Position);
                        long ticks            = 0;

                        try
                        {
                            //pay attention, stopwatch consumes time.
                            var sw = new Stopwatch();
                            sw.Start();
                            var eventProcessed = await projection
                                                 .HandleAsync(eventMessage, checkpointStatus.IsRebuilding)
                                                 .ConfigureAwait(false);

                            someProjectionProcessedTheEvent |= eventProcessed;
                            sw.Stop();
                            ticks = sw.ElapsedTicks;
                            KernelMetricsHelper.IncrementProjectionCounter(cname, slotName, eventName, ticks, sw.ElapsedMilliseconds);

                            if (_logger.IsDebugEnabled)
                            {
                                _logger.DebugFormat("[Slot:{3}] [Projection {4}] Handled checkpoint {0}: {1} > {2}",
                                                    chunk.Position,
                                                    chunk.PartitionId,
                                                    $"eventName: {eventName} [event N°{index}]",
                                                    slotName,
                                                    cname
                                                    );
                            }
                        }
                        catch (Exception ex)
                        {
                            var error = String.Format("[Slot: {3} Projection: {4}] Failed checkpoint: {0} StreamId: {1} Event Name: {2}",
                                                      chunk.Position,
                                                      chunk.PartitionId,
                                                      eventName,
                                                      slotName,
                                                      cname);
                            _logger.Fatal(error, ex);
                            _engineFatalErrors.Add(String.Format("{0}\n{1}", error, ex));
                            throw;
                        }
                    } //End of event cycle
                }
                catch (Exception ex)
                {
                    _loggerThreadContextManager.ClearContextProperty("commit");
                    _logger.ErrorFormat(ex, "Error dispathing Chunk [{0}]\n Message: {1}\n Error: {2}\n",
                                        chunk.Position, eventMessage?.GetType()?.Name, ex.Message);
                    throw;
                }
                finally
                {
                    _loggerThreadContextManager.ClearContextProperty("evType");
                    _loggerThreadContextManager.ClearContextProperty("evMsId");
                    _loggerThreadContextManager.ClearContextProperty("evCheckpointToken");
                    _loggerThreadContextManager.ClearContextProperty("prj");
                }

                projection.CheckpointProjected(chunk.Position);

                //TODO: Evaluate if it is needed to update single projection checkpoint
                //Update this projection, set all events of this checkpoint as dispatched.
                //await _checkpointTracker.UpdateProjectionCheckpointAsync(cname, chunk.Position).ConfigureAwait(false);
            } //End of projection cycle.

            await _checkpointTracker.UpdateSlotAndSetCheckpointAsync(
                slotName,
                projections.Select(_ => _.Info.CommonName),
                chunk.Position,
                someEventDispatched : someProjectionProcessedTheEvent).ConfigureAwait(false);

            KernelMetricsHelper.MarkCommitDispatchedCount(slotName, 1);

            await _notifyCommitHandled.SetDispatched(slotName, chunk).ConfigureAwait(false);

            // ok in multithread wihout locks!
            if (_maxDispatchedCheckpoint < chkpoint)
            {
                if (_logger.IsDebugEnabled)
                {
                    _logger.DebugFormat("Updating last dispatched checkpoint from {0} to {1}",
                                        _maxDispatchedCheckpoint,
                                        chkpoint
                                        );
                }
                _maxDispatchedCheckpoint = chkpoint;
            }
            _loggerThreadContextManager.ClearContextProperty("commit");
            Interlocked.Decrement(ref _countOfConcurrentDispatchingCommit);
        }