Beispiel #1
0
        public override void Callback(object custom)
        {
            ICity city;

            locker.Lock(cityId, out city).Do(() =>
            {
                if (!IsValid())
                {
                    return;
                }

                IStructure structure;
                if (!city.TryGetStructure(structureId, out structure))
                {
                    StateChange(ActionState.Failed);
                    return;
                }

                structure.City.BeginUpdate();
                structure.BeginUpdate();
                structureCsvFactory.GetUpgradedStructure(structure, structure.Type, (byte)(structure.Lvl + 1));

                procedure.OnStructureUpgradeDowngrade(structure);

                structure.EndUpdate();
                structure.City.EndUpdate();

                callbackProcedure.OnStructureUpgrade(structure);

                StateChange(ActionState.Completed);
            });
        }
Beispiel #2
0
        private void InterruptCatchAll(bool wasKilled)
        {
            ICity city;

            locker.Lock(cityId, out city).Do(() =>
            {
                if (!IsValid())
                {
                    return;
                }

                IStructure structure;
                if (!city.TryGetStructure(structureId, out structure))
                {
                    StateChange(ActionState.Failed);
                    return;
                }

                if (!wasKilled)
                {
                    city.BeginUpdate();
                    city.Resource.Add(formula.GetActionCancelResource(BeginTime, resource));
                    city.EndUpdate();
                }

                StateChange(ActionState.Failed);
            });
        }
Beispiel #3
0
        private void InterruptCatchAll(bool wasKilled)
        {
            ICity city;

            locker.Lock(cityId, out city).Do(() =>
            {
                if (!IsValid())
                {
                    return;
                }

                IStructure structure;
                if (!city.TryGetStructure(structureId, out structure))
                {
                    StateChange(ActionState.Failed);
                    return;
                }

                if (!wasKilled)
                {
                    RefundResource(city);
                }

                StateChange(ActionState.Failed);
            });
        }
        private void ApplyThemeToAll(Session session, Packet packet)
        {
            uint   cityId;
            string itemId;
            bool   applyWall;

            try
            {
                cityId    = packet.GetUInt32();
                itemId    = packet.GetString();
                applyWall = packet.GetBoolean();
            }
            catch (Exception)
            {
                ReplyError(session, packet, Error.Unexpected);
                return;
            }

            locker.Lock(session.Player).Do(() =>
            {
                var city = session.Player.GetCity(cityId);
                if (city == null)
                {
                    ReplyError(session, packet, Error.CityNotFound);
                    return;
                }

                var result = themeManager.ApplyToAll(city, itemId, applyWall);

                ReplyWithResult(session, packet, result);
            });
        }
Beispiel #5
0
        private void StoreThemePurchased(dynamic payload)
        {
            uint   playerId;
            string themeId;

            try
            {
                playerId = (uint)payload.player_id;
                themeId  = (string)payload.theme_id;
            }
            catch (Exception e)
            {
                logger.Error(e, "Failed to process AddCoins");
                return;
            }

            IPlayer player;

            locker.Lock(playerId, out player).Do(() =>
            {
                if (player == null)
                {
                    return;
                }

                player.AddTheme(themeId);
            });
        }
Beispiel #6
0
        private void MarketBuy(Session session, Packet packet)
        {
            uint         cityId;
            uint         objectId;
            ResourceType type;
            ushort       quantity;
            ushort       price;

            try
            {
                cityId   = packet.GetUInt32();
                objectId = packet.GetUInt32();
                type     = (ResourceType)packet.GetByte();
                quantity = packet.GetUInt16();
                price    = packet.GetUInt16();
            }
            catch (Exception)
            {
                ReplyError(session, packet, Error.Unexpected);
                return;
            }

            locker.Lock(session.Player).Do(() =>
            {
                ICity city = session.Player.GetCity(cityId);

                if (city == null)
                {
                    ReplyError(session, packet, Error.Unexpected);
                    return;
                }

                IStructure obj;
                if (!city.TryGetStructure(objectId, out obj))
                {
                    ReplyError(session, packet, Error.Unexpected);
                    return;
                }

                if (obj != null)
                {
                    var rba   = actionFactory.CreateResourceBuyActiveAction(cityId, objectId, price, quantity, type);
                    Error ret = city.Worker.DoActive(structureCsvFactory.GetActionWorkerType(obj),
                                                     obj,
                                                     rba,
                                                     obj.Technologies);
                    if (ret == 0)
                    {
                        ReplySuccess(session, packet);
                    }
                    else
                    {
                        ReplyError(session, packet, ret);
                    }
                    return;
                }

                ReplyError(session, packet, Error.Unexpected);
            });
        }
Beispiel #7
0
        public string CreateCity(Session session, String[] parms)
        {
            bool   help       = false;
            string cityName   = string.Empty;
            string playerName = string.Empty;
            uint   x          = 0;
            uint   y          = 0;

            try
            {
                var p = new OptionSet
                {
                    { "?|help|h", v => help = true },
                    { "newcity=", v => cityName = v.TrimMatchingQuotes() },
                    { "player=", v => playerName = v.TrimMatchingQuotes() },
                    { "x=", v => x = uint.Parse(v.TrimMatchingQuotes()) },
                    { "y=", v => y = uint.Parse(v.TrimMatchingQuotes()) },
                };
                p.Parse(parms);
            }
            catch (Exception)
            {
                help = true;
            }

            if (help || cityName == string.Empty)
            {
                return("createcity --player=### --newcity=### --x=#### --y=####");
            }

            uint playerId;

            if (!world.FindPlayerId(playerName, out playerId))
            {
                return("Player not found");
            }

            IPlayer player;

            return(locker.Lock(playerId, out player).Do(() =>
            {
                {
                    if (player == null)
                    {
                        return "Player not found";
                    }

                    ICity city = player.GetCityList().First();
                    var cityCreateAction = actionFactory.CreateCityCreatePassiveAction(city.Id, x, y, cityName);
                    Error ret = city.Worker.DoPassive(city[1], cityCreateAction, true);
                    if (ret != Error.Ok)
                    {
                        return string.Format("Error: {0}", ret);
                    }
                }

                return "OK!";
            }));
        }
Beispiel #8
0
        private void ProfileByType(Session session, Packet packet)
        {
            var reply = new Packet(packet);

            string type;
            uint   id;

            try
            {
                type = packet.GetString().ToLowerInvariant();
                id   = packet.GetUInt32();
            }
            catch (Exception)
            {
                ReplyError(session, packet, Error.Unexpected);
                return;
            }

            if (type == "city")
            {
                ICity city;
                locker.Lock(id, out city).Do(() =>
                {
                    if (city == null)
                    {
                        ReplyError(session, reply, Error.PlayerNotFound);
                        return;
                    }

                    PacketHelper.AddPlayerProfileToPacket(city.Owner, reply);

                    session.Write(reply);
                });

                return;
            }

            if (type == "stronghold")
            {
                IStronghold stronghold;
                locker.Lock(id, out stronghold).Do(() =>
                {
                    if (stronghold == null || stronghold.StrongholdState == StrongholdState.Inactive)
                    {
                        ReplyError(session, reply, Error.ObjectNotFound);
                        return;
                    }

                    PacketHelper.AddStrongholdProfileToPacket(session, stronghold, reply);

                    session.Write(reply);
                });

                return;
            }

            ReplyError(session, packet, Error.Unexpected);
        }
Beispiel #9
0
        private string RankUpdate(Session session, string[] parms)
        {
            bool   help       = false;
            string tribeName  = string.Empty;
            string rank       = string.Empty;
            string name       = string.Empty;
            string permission = string.Empty;

            try
            {
                var p = new OptionSet
                {
                    { "?|help|h", v => help = true },
                    { "tribe=", v => tribeName = v.TrimMatchingQuotes() },
                    { "rank=", v => rank = v.TrimMatchingQuotes() },
                    { "name=", v => name = v.TrimMatchingQuotes() },
                    { "permission=", v => permission = v.TrimMatchingQuotes() },
                };
                p.Parse(parms);
            }
            catch (Exception)
            {
                help = true;
            }

            if (help || string.IsNullOrEmpty(tribeName) || string.IsNullOrEmpty(rank))
            {
                var str = Enum.GetNames(typeof(TribePermission)).Aggregate((s, s1) => s + "," + s1);
                return("TribeRankUpdate --rank=rank_id --tribe=tribe_name [--name=rank_name] [--Permission=Permission(" + str + ")]");
            }

            uint tribeId;

            if (!tribeManager.FindTribeId(tribeName, out tribeId))
            {
                return("Tribe not found");
            }
            ITribe tribe;

            return(locker.Lock(tribeId, out tribe).Do(() =>
            {
                ITribeRank tribeRank = tribe.Ranks.First(x => x.Id == byte.Parse(rank));
                if (tribeRank == null)
                {
                    return "Rank not found";
                }

                tribe.UpdateRank(tribeRank.Id,
                                 name == string.Empty ? tribeRank.Name : name,
                                 permission == string.Empty ? tribeRank.Permission : (TribePermission)Enum.Parse(typeof(TribePermission), permission, true));

                return "OK";
            }));
        }
Beispiel #10
0
        public override void WorkerRemoved(bool wasKilled)
        {
            ICity city;

            locker.Lock(newCityId, out city).Do(() =>
            {
                CityRemover remover = cityRemoverFactory.CreateCityRemover(newCityId);
                remover.Start();

                StateChange(ActionState.Failed);
            });
        }
Beispiel #11
0
        public string SendResources(Session session, string[] parms)
        {
            var    resource = new Resource();
            string cityName = string.Empty;
            bool   help     = false;

            try
            {
                var p = new OptionSet
                {
                    { "?|help|h", v => help = true },
                    { "city=", v => cityName = v.TrimMatchingQuotes() },
                    { "crop=", v => resource.Crop = int.Parse(v) },
                    { "wood=", v => resource.Wood = int.Parse(v) },
                    { "labor=", v => resource.Labor = int.Parse(v) },
                    { "iron=", v => resource.Iron = int.Parse(v) },
                    { "gold=", v => resource.Gold = int.Parse(v) },
                };
                p.Parse(parms);
            }
            catch (Exception)
            {
                help = true;
            }

            if (help || string.IsNullOrEmpty(cityName))
            {
                return("sendresources --city=city [--crop=###] [--wood=###] [--iron=###] [--labor=###] [--gold=###]");
            }

            uint cityId;

            if (!world.Cities.FindCityId(cityName, out cityId))
            {
                return("City not found");
            }

            ICity city;

            return(locker.Lock(cityId, out city).Do(() =>
            {
                if (city == null)
                {
                    return "City not found";
                }

                city.BeginUpdate();
                city.Resource.Add(resource);
                city.EndUpdate();

                return "OK!";
            }));
        }
Beispiel #12
0
        public override void Callback(object custom)
        {
            ICity      city;
            IStructure structure;

            // Block structure
            var isOk = locker.Lock(cityId, objectId, out city, out structure).Do(() =>
            {
                if (!IsValid())
                {
                    return(false);
                }

                if (structure.CheckBlocked(ActionId))
                {
                    StateChange(ActionState.Failed);
                    return(false);
                }

                structure.BeginUpdate();
                structure.IsBlocked = ActionId;
                structure.EndUpdate();

                return(true);
            });

            if (!isOk)
            {
                return;
            }

            structure.City.Worker.Remove(structure, new GameAction[] { this });

            locker.Lock(cityId, objectId, out city, out structure).Do(() =>
            {
                if (!IsValid())
                {
                    return;
                }

                if (structure == null)
                {
                    logger.Warn("StructureChange did not find structure");
                    StateChange(ActionState.Completed);
                    return;
                }

                procedure.StructureChange(structure, type, lvl, callbackProcedure, structureCsvFactory);

                StateChange(ActionState.Completed);
            });
        }
Beispiel #13
0
        public override void Callback(object custom)
        {
            ICity city;

            locker.Lock(cityId, out city).Do(() =>
            {
                if (!IsValid())
                {
                    return;
                }

                IStructure structure;
                if (!city.TryGetStructure(structureId, out structure))
                {
                    StateChange(ActionState.Failed);
                    return;
                }

                if (unitFactory.GetName(type, 1) == null)
                {
                    StateChange(ActionState.Failed);
                    return;
                }

                structure.City.DefaultTroop.BeginUpdate();
                structure.City.DefaultTroop.AddUnit(city.HideNewUnits ? FormationType.Garrison : FormationType.Normal, type, 1);
                structure.City.DefaultTroop.EndUpdate();

                --ActionCount;
                if (ActionCount == 0)
                {
                    StateChange(ActionState.Completed);
                    return;
                }

                var template = structure.City.Template[type];
                if (template == null)
                {
                    StateChange(ActionState.Completed);
                    return;
                }

                var unitStats         = unitFactory.GetUnitStats(type, template.Lvl);
                var timePerUnit       = CalculateTime(formula.TrainTime(structure.Lvl, 1, unitStats));
                var timeUntilComplete = CalculateTime(formula.TrainTime(structure.Lvl, ActionCount, unitStats));

                nextTime = SystemClock.Now.AddSeconds(timePerUnit);
                endTime  = SystemClock.Now.AddSeconds(timeUntilComplete);

                StateChange(ActionState.Rescheduled);
            });
        }
Beispiel #14
0
        public override void WorkerRemoved(bool wasKilled)
        {
            ICity city;

            locker.Lock(cityId, out city).Do(() =>
            {
                if (!IsValid())
                {
                    return;
                }

                StateChange(ActionState.Failed);
            });
        }
Beispiel #15
0
        public override void Callback(object custom)
        {
            ICity      city;
            IStructure structure;

            locker.Lock(cityId, objectId, out city, out structure).Do(() =>
            {
                if (!IsValid())
                {
                    return;
                }

                StateChange(ActionState.Completed);
            });
        }
Beispiel #16
0
        public void Callback(object custom)
        {
            locker.Lock(forestManager.CallbackLockHandler, new object[] { Forest.ObjectId })
            .Do(() =>
            {
                logger.Debug(string.Format("Destroying forest[{0}]", Forest.ObjectId));

                var camps = new List <IStructure>(Forest);

                if (!Forest.InWorld)
                {
                    logger.Warn("Trying to remove forest that isnt even in the world");
                }

                foreach (var obj in camps)
                {
                    Forest.BeginUpdate();
                    Forest.RemoveLumberjack(obj);
                    Forest.EndUpdate();

                    obj.City.Owner.SendSystemMessage(null,
                                                     string.Format("{0}: Forest depleted", obj.City.Name),
                                                     string.Format("{0}: One of your lumbermill outposts have finished gathering wood from a forest. All laborers have returned to your city and are now idle.",
                                                                   obj.City.Name));

                    // Remove structure from city
                    obj.BeginUpdate();
                    regionManager.Remove(obj);
                    obj.City.ScheduleRemove(obj, false, true);
                    obj.EndUpdate();
                }

                forestManager.RemoveForest(Forest);
            });
        }
 public LockerWrapper(ILocker locker, Action onBeginLock, Action onEndLock)
 {
     _locker    = locker;
     _onEndLock = onEndLock;
     _locker.Lock();
     onBeginLock();
 }
Beispiel #18
0
        public void Callback(object custom)
        {
            foreach (IStronghold stronghold in strongholdManager.Where(s => s.StrongholdState == StrongholdState.Inactive && strongholdActivationCondition.ShouldActivate(s)))
            {
                locker.Lock(stronghold).Do(() => strongholdManager.Activate(stronghold));
            }

            // Activate stronghold with highest score if there are no neutral strongholds
            var lastNeutralActivationTimeVar = systemVariableManager["Stronghold.neutral_check"];
            var lastNeutralActivationTime    = (DateTime)lastNeutralActivationTimeVar.Value;

            if (SystemClock.Now.Subtract(lastNeutralActivationTime).TotalHours >= 8)
            {
                if (strongholdManager.All(s => s.StrongholdState != StrongholdState.Neutral))
                {
                    var mapCenter = new Position(Config.map_width / 2, Config.map_height / 2);

                    var stronghold = strongholdManager.Where(s => s.StrongholdState == StrongholdState.Inactive && s.NearbyCitiesCount > 0)
                                     .OrderByDescending(s => strongholdActivationCondition.Score(s))
                                     .ThenBy(s => tileLocator.TileDistance(s.PrimaryPosition, 1, mapCenter, 1))
                                     .FirstOrDefault();

                    // Do the same check for a SH but w/o nearby cities restriction
                    if (stronghold == null)
                    {
                        stronghold = strongholdManager.Where(s => s.StrongholdState == StrongholdState.Inactive)
                                     .OrderByDescending(s => strongholdActivationCondition.Score(s))
                                     .ThenBy(s => tileLocator.TileDistance(s.PrimaryPosition, 1, mapCenter, 1))
                                     .FirstOrDefault();
                    }

                    if (stronghold != null)
                    {
                        locker.Lock(stronghold).Do(() => strongholdManager.Activate(stronghold));
                    }
                }

                using (dbManager.GetThreadTransaction())
                {
                    lastNeutralActivationTimeVar.Value = SystemClock.Now;
                    dbManager.Save(lastNeutralActivationTimeVar);
                }
            }

            Time = DateTime.UtcNow.Add(TimeSpan);
            scheduler.Put(this);
        }
Beispiel #19
0
        private void InterruptCatchAll(bool wasKilled)
        {
            ICity city;

            locker.Lock(cityId, out city).Do(() =>
            {
                if (!IsValid())
                {
                    return;
                }

                IStructure structure;
                if (!city.TryGetStructure(structureId, out structure))
                {
                    StateChange(ActionState.Failed);
                    return;
                }

                if (!wasKilled)
                {
                    city.BeginUpdate();
                    Resource resource = new Resource();
                    switch (resourceType)
                    {
                    case ResourceType.Crop:
                        resource = new Resource(quantity, 0, 0, 0, 0);
                        Market.Crop.Consume(quantity);
                        break;

                    case ResourceType.Wood:
                        resource = new Resource(0, 0, 0, quantity, 0);
                        Market.Wood.Consume(quantity);
                        break;

                    case ResourceType.Iron:
                        resource = new Resource(0, 0, quantity, 0, 0);
                        Market.Iron.Consume(quantity);
                        break;
                    }

                    city.Resource.Add(formula.GetActionCancelResource(BeginTime, resource));
                    city.EndUpdate();
                }

                StateChange(ActionState.Failed);
            });
        }
Beispiel #20
0
        private void AfterTroopMoved(ActionState state)
        {
            if (state == ActionState.Completed)
            {
                ICity        city;
                ICity        targetCity;
                ITroopObject troopObject;

                if (!gameObjectLocator.TryGetObjects(cityId, troopObjectId, out city, out troopObject))
                {
                    throw new Exception("City or troop object is missing");
                }

                if (!gameObjectLocator.TryGetObjects(targetCityId, out targetCity))
                {
                    //If the target is missing, walk back
                    locker.Lock(city).Do(() =>
                    {
                        TroopMovePassiveAction tma = actionFactory.CreateTroopMovePassiveAction(city.Id,
                                                                                                troopObject.ObjectId,
                                                                                                city.PrimaryPosition.X,
                                                                                                city.PrimaryPosition.Y,
                                                                                                true,
                                                                                                true);
                        ExecuteChainAndWait(tma, AfterTroopMovedHome);
                    });
                    return;
                }

                // Get all of the stationed city id's from the target city since they will be used by the engage attack action
                CallbackLock.CallbackLockHandler lockAllStationed = delegate
                {
                    return(targetCity.Troops.StationedHere()
                           .Select(stationedStub => stationedStub.City)
                           .Cast <ILockable>()
                           .ToArray());
                };

                locker.Lock(lockAllStationed, null, city, targetCity).Do(() =>
                {
                    var bea = actionFactory.CreateCityEngageAttackPassiveAction(cityId,
                                                                                troopObject.ObjectId,
                                                                                targetCityId);
                    ExecuteChainAndWait(bea, AfterBattle);
                });
            }
        }
Beispiel #21
0
        private void AfterTroopMoved(ActionState state)
        {
            if (state == ActionState.Completed)
            {
                ICity city;
                locker.Lock(cityId, out city).Do(() =>
                {
                    ITroopObject troopObject;
                    if (!city.TryGetTroop(troopObjectId, out troopObject))
                    {
                        throw new Exception();
                    }

                    city.Notifications.Remove(this);

                    if (city.Battle == null)
                    {
                        city.References.Remove(troopObject, this);
                        procedure.TroopObjectDelete(troopObject, true);
                        StateChange(ActionState.Completed);
                    }
                    else
                    {
                        var eda = actionFactory.CreateCityEngageDefensePassiveAction(cityId, troopObjectId, FormationType.Defense);
                        ExecuteChainAndWait(eda, AfterEngageDefense);
                    }
                });

                return;
            }

            if (state == ActionState.Failed)
            {
                ICity city;
                locker.Lock(cityId, out city).Do(() =>
                {
                    ITroopObject troopObject;
                    if (!city.TryGetTroop(troopObjectId, out troopObject))
                    {
                        throw new Exception();
                    }

                    procedure.TroopObjectStation(troopObject, city);
                });
            }
        }
Beispiel #22
0
        private string CmdStrongholdFindNearbyCities(Session session, string[] parms)
        {
            var list = new List <Position>(mapFactory.Locations.Take(mapFactory.Index));

            foreach (var stronghold in strongholdManager.Where(s => s.StrongholdState == StrongholdState.Inactive))
            {
                locker.Lock(stronghold).Do(() =>
                {
                    stronghold.BeginUpdate();
                    int count = list.Count(pt =>
                                           tileLocator.TileDistance(stronghold.PrimaryPosition, 3, pt, 1) <= Config.stronghold_radius_base + Config.stronghold_radius_per_level * stronghold.Lvl);
                    stronghold.NearbyCitiesCount = (ushort)count;
                    stronghold.EndUpdate();
                });
            }

            return("OK");
        }
Beispiel #23
0
        public void NewMessage(PlayerUnreadCount playerUnreadCount)
        {
            IPlayer player;

            locker.Lock((uint)playerUnreadCount.Id, out player).Do(() =>
            {
                if (player.Session == null)
                {
                    return;
                }

                try
                {
                    protocolFactory.CreateProtocol(player.Session).MessageSendUnreadCount(playerUnreadCount.UnreadCount);
                }
                catch { }
            });
        }
Beispiel #24
0
        public void Remove(IGameObject workerObject, params GameAction[] ignoreActions)
        {
            var ignoreActionList = new List <GameAction>(ignoreActions);

            // Cancel Active actions
            IList <ActiveAction> activeList = null;

            locker.Lock(LockDelegate()).Do(() =>
            {
                // Very important to keep the ToList() here since we will be modifying the collection in the loop below and an IEnumerable will crash!
                activeList = active.Values.Where(actionStub => actionStub.WorkerObject == workerObject).ToList();
            });

            foreach (var stub in activeList)
            {
                if (ignoreActionList.Contains(stub))
                {
                    continue;
                }

                stub.WorkerRemoved(false);
            }

            // Cancel Passive actions
            IList <PassiveAction> passiveList = null;

            locker.Lock(LockDelegate()).Do(() =>
            {
                // Very important to keep the ToList() here since we will be modifying the collection in the loop below and an IEnumerable will crash!
                passiveList = passive.Values.Where(action => action.WorkerObject == workerObject).ToList();
            });

            foreach (var stub in passiveList)
            {
                if (ignoreActionList.Contains(stub))
                {
                    continue;
                }

                stub.WorkerRemoved(false);
            }

            ActionsRemovedFromWorker(workerObject);
        }
Beispiel #25
0
        private void InterruptCatchAll(bool wasKilled)
        {
            ICity city;

            locker.Lock(cityId, out city).Do(() =>
            {
                if (!IsValid())
                {
                    return;
                }

                IStructure structure;
                if (!world.TryGetObjects(cityId, structureId, out city, out structure))
                {
                    return;
                }

                Technology tech;
                TechnologyBase techBase;
                if (structure.Technologies.TryGetTechnology(techId, out tech))
                {
                    techBase = technologyFactory.GetTechnologyBase(tech.Type, (byte)(tech.Level + 1));
                }
                else
                {
                    techBase = technologyFactory.GetTechnologyBase(techId, 1);
                }

                if (techBase == null)
                {
                    StateChange(ActionState.Failed);
                    return;
                }

                if (!wasKilled)
                {
                    city.BeginUpdate();
                    city.Resource.Add(formula.GetActionCancelResource(BeginTime, techBase.Resources));
                    city.EndUpdate();
                }

                StateChange(ActionState.Failed);
            });
        }
Beispiel #26
0
        private void CreateCity(Session session, Packet packet)
        {
            uint   cityId;
            uint   x;
            uint   y;
            string cityName;

            try
            {
                cityId   = packet.GetUInt32();
                x        = packet.GetUInt32();
                y        = packet.GetUInt32();
                cityName = packet.GetString();
            }
            catch (Exception)
            {
                ReplyError(session, packet, Error.Unexpected);
                return;
            }

            locker.Lock(session.Player).Do(() =>
            {
                ICity city = session.Player.GetCity(cityId);

                if (city == null)
                {
                    ReplyError(session, packet, Error.Unexpected);
                    return;
                }

                var cityCreateAction = actionFactory.CreateCityCreatePassiveAction(cityId, x, y, cityName);
                Error ret            = city.Worker.DoPassive(city[1], cityCreateAction, true);
                if (ret != 0)
                {
                    ReplyError(session, packet, ret);
                }
                else
                {
                    ReplySuccess(session, packet);
                }
            });
        }
Beispiel #27
0
        public override void Callback(object custom)
        {
            ICity city;

            if (!world.TryGetObjects(cityId, out city))
            {
                throw new Exception("City is missing");
            }

            locker.Lock(forestManager.CallbackLockHandler, new object[] { forestId }, city).Do(() =>
            {
                if (!IsValid())
                {
                    return;
                }

                endTime = DateTime.UtcNow.AddSeconds(30);
                StateChange(ActionState.Rescheduled);
            });
        }
Beispiel #28
0
        public override void WorkerRemoved(bool wasKilled)
        {
            locker.Lock(structure.City).Do(() =>
            {
                if (!IsValid())
                {
                    return;
                }

                StateChange(ActionState.Failed);
            });
        }
Beispiel #29
0
        public override void Callback(object custom)
        {
            IBarbarianTribe barbarianTribe;

            if (!gameObjectLocator.TryGetObjects(barbarianTribeId, out barbarianTribe))
            {
                throw new Exception("Barb tribe is missing");
            }

            CallbackLock.CallbackLockHandler lockHandler = delegate
            {
                var toBeLocked = new List <ILockable>();
                toBeLocked.AddRange(barbarianTribe.Battle.LockList);
                toBeLocked.Add(barbarianTribe);
                return(toBeLocked.ToArray());
            };

            locker.Lock(lockHandler, null, barbarianTribe).Do(() =>
            {
                if (barbarianTribe.Battle.ExecuteTurn())
                {
                    // Battle continues, just save it and reschedule
                    dbManager.Save(barbarianTribe.Battle);
                    endTime = SystemClock.Now.AddSeconds(formula.GetBattleInterval(barbarianTribe.Battle.Defenders, barbarianTribe.Battle.Attackers));
                    StateChange(ActionState.Fired);
                    return;
                }

                // Battle has ended
                // Delete the battle
                world.Remove(barbarianTribe.Battle);
                dbManager.Delete(barbarianTribe.Battle);

                barbarianTribe.BeginUpdate();
                barbarianTribe.Battle = null;
                barbarianTribe.State  = GameObjectStateFactory.NormalState();

                var initialBarbResources = formula.BarbarianTribeResources(barbarianTribe);
                if (!initialBarbResources.Equals(barbarianTribe.Resource))
                {
                    // Lower camps remaining
                    barbarianTribe.CampRemains--;

                    // Reset resources
                    barbarianTribe.Resource.Clear();
                    barbarianTribe.Resource.Add(formula.BarbarianTribeResources(barbarianTribe));
                }

                barbarianTribe.EndUpdate();

                StateChange(ActionState.Completed);
            });
        }
Beispiel #30
0
        private void ListAll(Session session, Packet packet)
        {
            locker.Lock(session.Player).Do(() =>
            {
                if (!session.Player.IsInTribe)
                {
                    ReplyError(session, packet, Error.TribesmanNotPartOfTribe);
                    return;
                }

                var reply       = new Packet(packet);
                var strongholds = strongholdManager.StrongholdsForTribe(session.Player.Tribesman.Tribe).ToList();
                reply.AddInt16((short)strongholds.Count);
                foreach (var stronghold in strongholds)
                {
                    reply.AddUInt32(stronghold.ObjectId);
                    reply.AddString(stronghold.Name);
                    reply.AddByte(stronghold.Lvl);
                    reply.AddUInt32(stronghold.PrimaryPosition.X);
                    reply.AddUInt32(stronghold.PrimaryPosition.Y);
                }

                session.Write(reply);
            });
        }