Beispiel #1
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        // ***************************************************************************
        // Konstruktor 2
        public GameObject(ILocationBehavior locationBehavior)
        {
            this.LocationBehavior = locationBehavior;
            this.Renderer = new NoRenderer();

            GetRect = RectDefault;
        }
Beispiel #2
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 public void Draw(SpriteBatch spriteBatch, ILocationBehavior locationBehavoir, Color renderColor)
 {
     Rectangle temp = locationBehavoir.RelativeBoundingBox;
     temp.X -= temp.Width / 2;
     temp.Y -= temp.Height / 2;
     spriteBatch.Draw(pixel, temp, renderColor);
 }
Beispiel #3
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        // ***************************************************************************
        // Konstruktor 1
        public GameObject(ILocationBehavior locationBehavior, IRenderBehavior renderBehavior)
        {
            this.LocationBehavior = locationBehavior;
            this.Renderer = renderBehavior;

            GetRect = RectDefault;
        }
Beispiel #4
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 //Constructor
 public Antrieb( int id, EGroup group, String name, float rateOfFire, float damage, string soundId, float weight, string description, ILocationBehavior locationBehavior)
     : base(id,  group,  name,  description,  weight,  locationBehavior)
 {
     RateOfFire = rateOfFire;
     Damage = damage;
     SoundId = soundId;
 }
Beispiel #5
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 // ***************************************************************************
 // Konstruktor
 public Weapon( Visier visier, Antrieb antrieb, Stabilisator stabilisator, Hauptteil hauptteil, int id, EGroup group, String name, float weight, string description, ILocationBehavior locationBehavior )
     : base(id, group, name, description, weight, locationBehavior)
 {
     this.Visier = visier;
     this.Antrieb = antrieb;
     this.Stabilisator = stabilisator;
     this.Hauptteil = hauptteil;
 }
Beispiel #6
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        public StaticObject(ILocationBehavior location, IRenderBehavior renderer, bool locationSizing)
            : base(location, renderer)
        {
            if (locationSizing)
                LocationSizing();

            allowToRotate = true;
        }
Beispiel #7
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 // ***************************************************************************
 // Konstruktor
 public Weapon( int visierId, int antriebId, int stabilisatorId, int hauptteilId, int id, EGroup group, String name, float weight, string description, ILocationBehavior locationBehavior )
     : base(id, group, name, description, weight, locationBehavior)
 {
     this.Visier = Item.DefaultVisiere[ visierId ];
     this.Antrieb = Item.DefaultAntrieb[ antriebId ];
     this.Stabilisator = Item.DefaultStabilisatoren[ stabilisatorId ];
     this.Hauptteil = Item.DefaultHauptteil[ hauptteilId ];
 }
Beispiel #8
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 //Constructor
 public Munition(int id, EGroup group, String name, List<int> buffIDs, int count, int shotId, float damage, string description, float weight, ILocationBehavior locationBehavior)
     : base(id, group, name, description, weight, locationBehavior)
 {
     this.buffIDs = buffIDs;
     Count = count;
     MagazineSize = count;
     ShotId = shotId;
     Damage = damage;
 }
Beispiel #9
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        /// <summary>
        ///   Kosntruktor
        /// </summary>
        /// <param name="locationBehavior"> Position des Spielers auf der Map </param>
        /// <param name="maxHealth"> Maximal Leben </param>
        /// <param name="health"> Aktuelles Leben </param>
        /// <param name="speed"> Bewegungsgeschwindigkeit </param>
        public Player(ILocationBehavior locationBehavior, float maxHealth, float health, float speed)
            : base(locationBehavior)
        {
            Buffs = new Dictionary<EBuffType, Buff>();
            Speed = speed;
            MaxHealth = maxHealth;
            Health = maxHealth;

            // Texturen für Renderer laden
            RendererStanding = LoadedRenderer.GetStatic("S_Player_Standing");
            RendererBigWeapon = LoadedRenderer.GetStatic("S_Player_BW");
            RendererBigWeaponShot = LoadedRenderer.GetStatic("S_Player_BW_Shot");
            RendererSmallWeapon = LoadedRenderer.GetStatic("S_Player_SW");
            RendererSmallWeaponShot = LoadedRenderer.GetStatic("S_Player_SW_Shot");

            RendererDying = LoadedRenderer.GetAnimation("A_Splatter_01");
            RendererDying.PlayOnce();

            Texture2D[] textureFootMoving = new[]
                                                {
                                                    Main.ContentManager.Load<Texture2D>("images/character/left_foot"),
                                                    Main.ContentManager.Load<Texture2D>("images/character/right_foot")
                                                };
            RendererFootMoving = new AnimationRenderer(textureFootMoving, 4F);

            _footRenderer = new NoRenderer();

            // Location für die Füße
            _footLocation = new MapLocation(locationBehavior.Position,
                                           new Vector2(textureFootMoving[0].Width, textureFootMoving[0].Height));

            // Standardmäßig den StandingRenderer zuweisen
            //Renderer = RendererBigWeapon;

            // LocationSize anpassen
            LocationSizing();
            LocationBehavior.Size = Renderer.Size; // Sollte LocationSizing machen

            // InventarListe init
            Inventar = new Dictionary<int, int>();

            Shortcuts = new Dictionary<int, Weapon>();
            // Schusstime auf 0 setzten
            _shotTimer = 0;

            // Poweruplist init
            ActivePowerups = new List<Powerup>();

            // Liquids auf 0 setzten
            Liquids = new Vector3(0, 0, 0);

            // Rect Methode setzten
            base.GetRect = base.RectPlayer;
        }
Beispiel #10
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        //Constructor
        public Shot(int id, EGroup group, float speed, Vector2 direction, float damage, String name, float distance, string description, float weight, ILocationBehavior locationBehavior)
            : base(id, group, name, description, weight, locationBehavior)
        {
            this.Speed = speed;
            this.Damage = damage;
            this.Distance = distance;

            this.Direction = direction;
            this.Direction.Normalize();

            Lifetime = 2000;// TODO: Das irgendwie auslagern oder so

            Buffs = new Dictionary<EBuffType, Buff>();
        }
Beispiel #11
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        public Enemy(ILocationBehavior locationBehavoir, IRenderBehavior renderBehavior, float ratOfFire, float attackDistance,
            float sightiningDistance, float maxHealth, float speed, float health, EEnemyType typeOfEnemy)
            : base(locationBehavoir, renderBehavior)
        {
            this.buffList = new List<Buff>();
            this.ratOfFire = ratOfFire;
            this.AttackDistance = attackDistance;
            this.SightiningDistance = sightiningDistance;
            this.MaxHealth = maxHealth;
            TypOfEnemy = typeOfEnemy;

            lastAttack = 0;

            this.Speed = speed;
            this.Health = health;

            switch (typeOfEnemy)
            {
                case EEnemyType.E1:
                    moveRenderer = LoadedRenderer.Get("A_Krabbler_Move");
                    standRenderer = LoadedRenderer.Get("A_Krabbler_Stand");
                    break;
                case EEnemyType.E2:
                    moveRenderer = LoadedRenderer.Get("A_Schleimer_Move");
                    standRenderer = LoadedRenderer.Get("A_Schleimer_Stand");
                    break;
                case EEnemyType.E3:
                    moveRenderer = LoadedRenderer.Get("A_StachelKrabbe_Move");
                    standRenderer = LoadedRenderer.Get("A_StachelKrabbe_Stand");
                    break;
                case EEnemyType.E4:
                    moveRenderer = LoadedRenderer.Get("A_Schleimer_Move");
                    standRenderer = LoadedRenderer.Get("A_Schleimer_Stand");
                    break;
                case EEnemyType.E5:
                    moveRenderer = LoadedRenderer.Get("A_RoterDrache_Move");
                    standRenderer = LoadedRenderer.Get("A_RoterDrache_Stand");
                    break;
                case EEnemyType.E6:
                    moveRenderer = LoadedRenderer.Get("A_Hellboy_Move");
                    standRenderer = LoadedRenderer.Get("A_Hellboy_Stand");
                    break;
            }

            this.Activity = new NoActivity();
        }
Beispiel #12
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 public Enemy(ILocationBehavior locationBehavoir, float ratOfFire, float attackDistance,
     float sightiningDistance, float maxHealth, float speed, float health, EEnemyType typeOfEnemy)
     : this(locationBehavoir, new NoRenderer(), ratOfFire, attackDistance, sightiningDistance, maxHealth, speed, health, typeOfEnemy)
 {
 }
Beispiel #13
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 //Constructor
 public Stabilisator( int id, EGroup group, String name, float accuracy, float weight, string description, ILocationBehavior locationBehavior )
     : base(id, group, name, description, weight, locationBehavior)
 {
     this.Accuracy = accuracy;
 }
Beispiel #14
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 public void Draw(SpriteBatch spriteBatch, ILocationBehavior locationBehavoir)
 {
     Draw(spriteBatch, locationBehavoir, color);
 }
Beispiel #15
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 public Liquid(int id, ELiquid typeOfLiquid, String name, int amount, EGroup group, string description, float weight, ILocationBehavior locationBehavior)
     : base(id, group, name, description, weight, locationBehavior)
 {
     this.Amount = amount;
     this.TypeOfLiquid = typeOfLiquid;
 }
Beispiel #16
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 public void Draw(SpriteBatch spriteBatch, ILocationBehavior locationBehavoir)
 {
     // Texture zeichnen
     Draw(spriteBatch, locationBehavoir, Color.White);
 }
Beispiel #17
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 public void Draw(SpriteBatch spriteBatch, ILocationBehavior locationBehavoir, Color color)
 {
     // Nothing todo
 }
Beispiel #18
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 public StaticObject(ILocationBehavior location, IRenderBehavior renderer)
     : this(location, renderer, true)
 {
 }
Beispiel #19
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 //Constructor
 public Powerup(int id, EGroup group, String name, float regeneration, string description, float weight, ILocationBehavior locationBehavior)
     : base(id, group, name, description, weight, locationBehavior)
 {
 }
Beispiel #20
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 public void Draw(SpriteBatch spriteBatch, ILocationBehavior locationBehavoir, Color color)
 {
     // Texture zeichnen
     spriteBatch.Draw(Textures[Frame], locationBehavoir.RelativeBoundingBox, null, color, locationBehavoir.Rotation, locationBehavoir.Size / 2, SpriteEffects.None, 0);
 }
Beispiel #21
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 //Constructor
 public Hauptteil(int id, EGroup group, String name, float rateOfFire, float weight, string description, ILocationBehavior locationBehavior)
     : base(id, group, name, description, weight, locationBehavior)
 {
     RateOfFire = rateOfFire;
 }