Beispiel #1
0
        private void LoadNewLevel(int numberOfFruits, int numberOfEnemies)
        {
            CurrentLevel++;
            gameCanvas.Children.Clear();
            levelCreator.CreateLevel(numberOfFruits, numberOfEnemies);
            player        = levelCreator.Player;
            FruitsCounter = numberOfFruits;

            foreach (var character in GameMesh)
            {
                if (character != null)
                {
                    if (character.ObjectContext.Tag.Equals(CharacterType.Enemy))
                    {
                        IMovable enemyMovement = new EnemyMovement(character, collider, resourceManager);
                        enemyAIMovement.Add(enemyMovement);
                    }
                    else if (character.ObjectContext.Tag.Equals(CharacterType.Player))
                    {
                        playerMovement = new PlayerMovement(player, collider, gameCanvas);
                    }
                }
            }
            gameUI.ResetHeartsLayoutX();
            gameUI.CreateUserInterface(numberOfLives);
        }
Beispiel #2
0
    private void CreateLevel(object levelParams)
    {
        _levelCreator.CreateLevel(levelParams, (level) =>
        {
            CurrentLevel = level;

            OnAfterLevelCreated.SafeInvoke(level);

            _levelStarter.StartLevel(CurrentLevel, () =>
            {
                OnAfterLevelStarted.SafeInvoke(level);
            });
        });
    }