public ChunLi(IKickBehavior _kickBehavior, IJumpBehavior _jumpBehavior) : base(_kickBehavior, _jumpBehavior)
 {
 }
Beispiel #2
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 public Ryu(IKickBehavior _kickBehavior, IJumpBehavior _jumpBehavior) : base(_kickBehavior, _jumpBehavior)
 {
 }
Beispiel #3
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 public SwordsMan(int min, int max, IKickBehavior behaviour) : base(min, max, behaviour)
 {
 }
Beispiel #4
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 public Character(int power, int healthPoints, IKickBehavior bihavior) : this(power, healthPoints)
 {
     this.Behavior = bihavior;
 }
Beispiel #5
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 public void setkick(IKickBehavior kickBehavior)
 {
     this.kickBehavior = kickBehavior;
 }
Beispiel #6
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 public Fighter(IKickBehavior _kickBehavior, IJumpBehavior _jumpBehavior)
 {
     this.kickBehavior = _kickBehavior;
     this.jumpBehavior = _jumpBehavior;
 }