Beispiel #1
0
    public static void Calibrate(
        IKTargetRepositoryInterface repository,
        VRIK ik,
        VRIKCalibrator.Settings settings,
        Transform headTracker,
        Transform bodyTracker       = null,
        Transform leftHandTracker   = null,
        Transform leftElbowTracker  = null,
        Transform rightHandTracker  = null,
        Transform rightElbowTracker = null,
        Transform leftKneeTracker   = null,
        Transform leftFootTracker   = null,
        Transform rightKneeTracker  = null,
        Transform rightFootTracker  = null)
    {
        if (!ik.solver.initiated)
        {
            Debug.LogError("Can not calibrate before VRIK has initiated.");
            return;
        }

        if (headTracker == null)
        {
            Debug.LogError("Can not calibrate VRIK without the head tracker.");
            return;
        }

        ik.solver.FixTransforms();

        // Root position and rotation
        var rootSetting = CalibrateRoot(ik.references.root.position, settings.headTrackerForward, settings.headTrackerUp, settings.headOffset, headTracker);

        ik.references.root.position = rootSetting.position;
        ik.references.root.rotation = rootSetting.rotation;

        // Head
        var headSetting = CalibrateHead(ik.references.head.rotation, settings.headTrackerForward, settings.headTrackerUp, settings.headOffset, headTracker);
        var headTarget  = repository.getHead();

        headTarget.parent   = headSetting.parent;
        headTarget.position = headSetting.position;
        headTarget.rotation = headSetting.rotation;

        ik.solver.spine.headTarget = headTarget;

        // Size
        float sizeF = (headTarget.position.y - ik.references.root.position.y) / (ik.references.head.position.y - ik.references.root.position.y);

        ik.references.root.localScale *= sizeF * settings.scaleMlp;

        // Body
        if (bodyTracker != null)
        {
            var pelvisSetting = CalibratePelvis(ik.references.pelvis.position, ik.references.pelvis.rotation, bodyTracker);

            Transform pelvisTarget = repository.getPelvis();
            pelvisTarget.parent   = pelvisSetting.parent;
            pelvisTarget.position = pelvisSetting.position;
            pelvisTarget.rotation = pelvisSetting.rotation;

            ik.solver.spine.pelvisTarget         = pelvisTarget;
            ik.solver.spine.pelvisPositionWeight = settings.pelvisPositionWeight;
            ik.solver.spine.pelvisRotationWeight = settings.pelvisRotationWeight;

            ik.solver.plantFeet          = false;
            ik.solver.spine.maxRootAngle = 180f;
        }
        else if (leftFootTracker != null && rightFootTracker != null)
        {
            ik.solver.spine.maxRootAngle = 0f;
        }

        // Left Hand
        if (leftHandTracker != null)
        {
            var leftHandSetting = CalibrateLeftHand(
                ik.solver.leftArm.wristToPalmAxis,
                ik.solver.leftArm.palmToThumbAxis,
                settings.handTrackerForward,
                settings.handTrackerUp,
                settings.handOffset,
                leftHandTracker
                );

            Transform leftHandTarget = repository.getLeftHand();
            leftHandTarget.parent   = leftHandSetting.parent;
            leftHandTarget.position = leftHandSetting.position;
            leftHandTarget.rotation = leftHandSetting.rotation;

            ik.solver.leftArm.target         = leftHandTarget;
            ik.solver.leftArm.positionWeight = 1f;
            ik.solver.leftArm.rotationWeight = 1f;
        }
        else
        {
            ik.solver.leftArm.positionWeight = 0f;
            ik.solver.leftArm.rotationWeight = 0f;
        }

        // Left Elbow
        if (leftElbowTracker != null)
        {
            var leftElbowSetting = CalibrateElbow(
                ik.solver.leftArm.wristToPalmAxis,
                ik.solver.leftArm.palmToThumbAxis,
                settings.handTrackerForward,
                settings.handTrackerUp,
                settings.handOffset,
                leftElbowTracker
                );

            Transform leftElbowTarget = repository.getLeftElbow();
            leftElbowTarget.parent   = leftElbowSetting.parent;
            leftElbowTarget.position = leftElbowSetting.position;
            leftElbowTarget.rotation = leftElbowSetting.rotation;

            ik.solver.leftArm.bendGoal       = leftElbowTarget;
            ik.solver.leftArm.bendGoalWeight = 1.0f;
        }
        else
        {
            ik.solver.leftArm.bendGoalWeight = 0.0f;
        }

        // Right Hand
        if (rightHandTracker != null)
        {
            var rightHandSetting = CalibrateRightHand(
                ik.solver.rightArm.wristToPalmAxis,
                ik.solver.rightArm.palmToThumbAxis,
                settings.handTrackerForward,
                settings.handTrackerUp,
                settings.handOffset,
                rightHandTracker
                );

            Transform rightHandTarget = repository.getRightHand();
            rightHandTarget.parent   = rightHandSetting.parent;
            rightHandTarget.position = rightHandSetting.position;
            rightHandTarget.rotation = rightHandSetting.rotation;

            ik.solver.rightArm.target         = rightHandTarget;
            ik.solver.rightArm.positionWeight = 1f;
            ik.solver.rightArm.rotationWeight = 1f;
        }
        else
        {
            ik.solver.rightArm.positionWeight = 0f;
            ik.solver.rightArm.rotationWeight = 0f;
        }

        // Right Elbow
        if (rightElbowTracker != null)
        {
            var rightElbowSetting = CalibrateElbow(
                ik.solver.rightArm.wristToPalmAxis,
                ik.solver.rightArm.palmToThumbAxis,
                settings.handTrackerForward,
                settings.handTrackerUp,
                settings.handOffset,
                rightElbowTracker
                );

            Transform rightElbowTransform = repository.getRightElbow();
            rightElbowTransform.parent   = rightElbowSetting.parent;
            rightElbowTransform.position = rightElbowSetting.position;
            rightElbowTransform.rotation = rightElbowSetting.rotation;

            ik.solver.rightArm.bendGoal       = rightElbowTransform;
            ik.solver.rightArm.bendGoalWeight = 1.0f;
        }
        else
        {
            ik.solver.rightArm.bendGoalWeight = 0.0f;
        }

        // Legs
        if (leftFootTracker != null)
        {
            var lastBone   = (ik.references.leftToes != null ? ik.references.leftToes : ik.references.leftFoot);
            var legSetting = CalibrateLeg(
                leftFootTracker,
                lastBone,
                ik.references.root.forward,
                settings.footTrackerForward,
                settings.footTrackerUp,
                settings.footForwardOffset,
                settings.footInwardOffset,
                settings.footHeadingOffset
                );

            Transform target = repository.getLeftLeg();
            target.parent   = legSetting.parent;
            target.position = legSetting.position;
            target.rotation = legSetting.rotation;

            var leg = ik.solver.leftLeg;
            leg.target         = target;
            leg.positionWeight = 1f;
            leg.rotationWeight = 1f;
        }

        if (leftKneeTracker != null)
        {
            CalibrateSetting leftKneeSetting = CalibrateLeftKnee(
                ik.references.leftCalf.position,
                ik.references.leftCalf.rotation,
                leftKneeTracker
                );

            Transform leftKneeTransform = repository.getLeftKnee();
            leftKneeTransform.parent   = leftKneeSetting.parent;
            leftKneeTransform.position = leftKneeSetting.position;
            leftKneeTransform.rotation = leftKneeSetting.rotation;

            leftKneeTransform.transform.localPosition += new Vector3(0, -0.3f, 1f);

            ik.solver.leftLeg.bendGoal       = leftKneeTransform;
            ik.solver.leftLeg.bendGoalWeight = 1.0f;
        }

        if (rightFootTracker != null)
        {
            var lastBone   = (ik.references.rightToes != null ? ik.references.rightToes : ik.references.rightFoot);
            var legSetting = CalibrateLeg(
                rightFootTracker,
                lastBone,
                ik.references.root.forward,
                settings.footTrackerForward,
                settings.footTrackerUp,
                settings.footForwardOffset,
                settings.footInwardOffset,
                settings.footHeadingOffset
                );

            Transform target = repository.getRightLeg();
            target.parent   = legSetting.parent;
            target.position = legSetting.position;
            target.rotation = legSetting.rotation;

            var leg = ik.solver.rightLeg;
            leg.target         = target;
            leg.positionWeight = 1f;
            leg.rotationWeight = 1f;
        }

        if (rightKneeTracker != null)
        {
            var rightKneeSetting = CalibrateRightKnee(
                ik.references.rightCalf.position,
                ik.references.rightCalf.rotation,
                rightKneeTracker
                );

            Transform rightKneeTransform = repository.getRightKnee();
            rightKneeTransform.parent   = rightKneeSetting.parent;
            rightKneeTransform.position = rightKneeSetting.position;
            rightKneeTransform.rotation = rightKneeSetting.rotation;

            rightKneeTransform.transform.localPosition += new Vector3(0, -0.3f, 1f);

            ik.solver.rightLeg.bendGoal       = rightKneeTransform;
            ik.solver.rightLeg.bendGoalWeight = 1.0f;
        }

        // Root controller
        bool addRootController = bodyTracker != null || (leftFootTracker != null && rightFootTracker != null);
        var  rootController    = ik.references.root.GetComponent <VRIKRootController>();

        if (addRootController)
        {
            if (rootController == null)
            {
                rootController = ik.references.root.gameObject.AddComponent <VRIKRootController>();
            }
            rootController.Calibrate();
        }
        else
        {
            if (rootController != null)
            {
                GameObject.Destroy(rootController);
            }
        }

        // Additional solver settings
        ik.solver.spine.minHeadHeight = 0f;
        ik.solver.locomotion.weight   = bodyTracker == null && leftFootTracker == null && rightFootTracker == null ? 1f : 0f;
    }
Beispiel #2
0
 void Start()
 {
     repository = new GameObjectIKTargetRepository();
 }