Beispiel #1
0
        public InteractionTypes Use(IInteractionComponent interactor)
        {
            switch (state)
            {
            case States.Empty:
                if (interactor.CurrentItem != null)
                {
                    return(InteractionTypes.Place);
                }
                return(InteractionTypes.None);

            case States.HasItem:
                if (interactor.CurrentItem != null)
                {
                    return(item.CanCombine(interactor.CurrentItem.Ingredient));
                }
                return(InteractionTypes.Grab);

            default:
                Debug.LogError("invalid state: " + state);
                break;
            }

            return(InteractionTypes.None);
        }