Beispiel #1
0
        public static IAnimatable CreateAnimatable_BugIntro(
            int index,
            int startdelay,
            IIntro intro,
            Sprite.SpriteTypes spritetype,
            int wave,
            int introspeedincrease,
            bool firemissileonintro,
            bool isdivebomber = false)
        {
            var bug = new Bug(spritetype)
            {
                Index               = isdivebomber ? -1 : index,
                Paths               = intro.GetPaths(),
                RotateAlongPath     = true,
                Speed               = Constants.BugIntroSpeed + introspeedincrease,
                StartDelay          = startdelay,
                Started             = false,
                ZIndex              = 100,
                RotatIntoPlaceSpeed = Constants.BugRotateIntoPlaceSpeed,
                Wave      = wave,
                IsInIntro = true,
                Intro     = intro
            };

            if (firemissileonintro)
            {
                bug.MissileCountDowns.Add(Utils.Rnd(1, 10));
            }

            if ((intro as Intro5) != null || (intro as Intro6) != null)
            {
                bug.VSpeed = new List <VSpeed>
                {
                    new VSpeed()
                    {
                        PathPointIndex = 20,
                        Speed          = Constants.BugIntroSpeed - 2
                    },
                    new VSpeed()
                    {
                        PathPointIndex = 30,
                        Speed          = Constants.BugIntroSpeed - 3
                    }
                };
            }
            //if ((intro as Intro7) != null || (intro as Intro8) != null)
            //{
            //    bug.VSpeed = new List<VSpeed>
            //    {
            //        new VSpeed()
            //        {
            //            PathPointIndex = 10,
            //            Speed = Constants.BugIntroSpeed - 2
            //        },
            //        new VSpeed()
            //        {
            //            PathPointIndex = 15,
            //            Speed = Constants.BugIntroSpeed - 3
            //        }
            //    };
            //}

            switch (spritetype)
            {
            case Sprite.SpriteTypes.BlueBug:
                bug.SpriteBank.Add(new Sprite(Sprite.SpriteTypes.BlueBug_DownFlap));
                break;

            case Sprite.SpriteTypes.RedBug:
                bug.SpriteBank.Add(new Sprite(Sprite.SpriteTypes.RedBug_DownFlap));
                break;

            case Sprite.SpriteTypes.GreenBug:
                bug.SpriteBank.Add(new Sprite(Sprite.SpriteTypes.GreenBug_DownFlap));
                break;
            }

            if (intro.IntroLocation == IntroLocation.Top)
            {
                //For bugs dropping from the top, add an offscreen path to make the bug fly in from off screen
                bug.Paths.Insert(0, new BezierCurve()
                {
                    StartPoint    = new PointF(bug.Paths[0].StartPoint.X, bug.Paths[0].StartPoint.Y - (1000 + bug.StartDelay)),
                    EndPoint      = new PointF(bug.Paths[0].StartPoint.X, bug.Paths[0].StartPoint.Y - 50),
                    ControlPoint1 = new PointF(bug.Paths[0].StartPoint.X, bug.Paths[0].StartPoint.Y - 1000),
                    ControlPoint2 = new PointF(bug.Paths[0].StartPoint.X, bug.Paths[0].StartPoint.Y - 50),
                    IsIntroPath   = true
                });
            }
            else if (intro.IntroLocation == IntroLocation.LowerLeft)
            {
                //For bugs coming from the left side, add an offscreen path to make the bug fly in from off screen
                bug.Paths.Insert(0, new BezierCurve()
                {
                    StartPoint    = new PointF(bug.Paths[0].StartPoint.X - (1000 + bug.StartDelay), bug.Paths[0].StartPoint.Y),
                    EndPoint      = new PointF(bug.Paths[0].StartPoint.X - 50, bug.Paths[0].StartPoint.Y),
                    ControlPoint1 = new PointF(bug.Paths[0].StartPoint.X - 1000, bug.Paths[0].StartPoint.Y),
                    ControlPoint2 = new PointF(bug.Paths[0].StartPoint.X - 50, bug.Paths[0].StartPoint.Y),
                    IsIntroPath   = true
                });
            }
            else if (intro.IntroLocation == IntroLocation.LowerRight)
            {
                //For bugs coming from the right side, add an offscreen path to make the bug fly in from off screen
                bug.Paths.Insert(0, new BezierCurve()
                {
                    StartPoint    = new PointF(bug.Paths[0].StartPoint.X + (1000 + bug.StartDelay), bug.Paths[0].StartPoint.Y),
                    EndPoint      = new PointF(bug.Paths[0].StartPoint.X + 50, bug.Paths[0].StartPoint.Y),
                    ControlPoint1 = new PointF(bug.Paths[0].StartPoint.X + 1000, bug.Paths[0].StartPoint.Y),
                    ControlPoint2 = new PointF(bug.Paths[0].StartPoint.X + 50, bug.Paths[0].StartPoint.Y),
                    IsIntroPath   = true
                });
            }

            if (!intro.IsChallenge)
            {
                if (isdivebomber)
                {
                    bug.IsDiveBomber     = true;
                    bug.DiveBombLocation = new PointF(Utils.Rnd(50, Constants.CanvasSize.Width - 50), Constants.CanvasSize.Height + 50);
                    bug.Paths.Last().EndPoint = new PointF(bug.Paths.Last().EndPoint.X, bug.Paths.Last().EndPoint.Y - 100);
                }
                else
                {
                    bug.HomePoint = GetGridPoint(index);
                }
            }
            else
            {
                bug.DoLineToLocation = false;
            }

            return(bug);
        }
Beispiel #2
0
 public static string GetCTaheader(IIntro that) => that.Value <string>("cTAHeader");
Beispiel #3
0
 public static IPublishedContent GetCTaimage(IIntro that) => that.Value <IPublishedContent>("cTAImage");
Beispiel #4
0
 public static IHtmlString GetCTabody(IIntro that) => that.Value <IHtmlString>("cTABody");