Beispiel #1
0
        internal override void UnloadCore(IInteractivityRoot root)
        {
            foreach (var caseTrigger in ActualCaseTriggers)
            {
                caseTrigger.Unload(root);
            }

            base.UnloadCore(root);
        }
Beispiel #2
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        internal override void UnloadCore(IInteractivityRoot root)
        {
            foreach (var action in ActualActions)
            {
                action.Unload(root);
            }

            base.UnloadCore(root);
        }
Beispiel #3
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        internal override void LoadCore(IInteractivityRoot root)
        {
            base.LoadCore(root);

            foreach (var caseTrigger in ActualCaseTriggers)
            {
                caseTrigger.Load(root);
            }
        }
Beispiel #4
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        internal override void Deinitialize(IInteractivityRoot root)
        {
            foreach (var condition in ActualConditions)
            {
                condition.Unload(root);
            }

            base.Deinitialize(root);
        }
Beispiel #5
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        internal override void Initialize(IInteractivityRoot root)
        {
            base.Initialize(root);

            foreach (var condition in ActualConditions)
            {
                condition.Load(root);
            }
        }
Beispiel #6
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        internal virtual void UnloadCore(IInteractivityRoot root)
        {
            var count = Count;

            for (var i = 0; i < count; i++)
            {
                this[i].Unload(root);
            }
        }
Beispiel #7
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        internal override void LoadCore(IInteractivityRoot root)
        {
            base.LoadCore(root);

            if (IsApplied == false)
            {
                return;
            }

            foreach (var setter in this)
            {
                setter.Apply();
            }
        }
Beispiel #8
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        internal override void LoadCore(IInteractivityRoot root)
        {
            UpdateTimer();

            base.LoadCore(root);
        }
Beispiel #9
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 internal void Unload(IInteractivityRoot root)
 {
     UnloadCore(root);
     IsLoaded = false;
 }
Beispiel #10
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        internal void Load(IInteractivityRoot root)
        {
            IsLoaded = true;

            LoadCore(root);
        }