public void PrimaryDirection(Vector3 direction) { if (PrimaryDirectionImplemented == false) { return; } try { receiver.PrimaryDirection(direction); } catch (NotImplementedException) { PrimaryDirectionImplemented = false; } }
public void PrimaryDirection(Vector3 direction) { if (PrimaryDirectionImplemented == false) { return; } try { receiver.PrimaryDirection(direction); } catch (NotImplementedException) { PrimaryDirectionImplemented = false; } }