internal RenderMgr(IGameParameters gameResults, IInputOutputMgr inputOutputMgr) { _gameParameters = gameResults; _inputOutputMgr = inputOutputMgr; _cts = new CancellationTokenSource(); StartRenderCycle(); }
internal GameMgr(IGameContext gameContext, IInputOutputMgr inputMgr, IRenderMgr renderMgr) { _gameContext = gameContext; _inputMgr = inputMgr; _renderMgr = renderMgr; _currentDirection = Direction.Right; _rnd = new Random(); }