private void Update()
        {
            if (_state == GameState.PLAY)
            {
                _turnSwitcher.UpdateState();
            }

            if (Input.GetMouseButtonDown(0) && _turnSwitcher.GetActiveColorSide() == _turnSwitcher.PlayerCheckerColor)
            {
                _inputHandler.OnDown(Input.mousePosition);
            }

            if (Input.GetMouseButtonUp(0) && _turnSwitcher.GetActiveColorSide() == _turnSwitcher.PlayerCheckerColor)
            {
                _inputHandler.OnUp(Input.mousePosition);
            }

            if (_state == GameState.PLAY)
            {
                _playerAI.Aiming();
            }
        }
 private void Release()
 {
     _aimingEnabled = false;
     _inputHandler.OnUp(Camera.main.WorldToScreenPoint(_checkerTarget.transform.position));
 }