public override void InputStringRequest(IInputActionCallbackTarget callbackTarget)
 {
     base.InputStringRequest(callbackTarget);
     if (callbackTarget is InputPlayerNameEvent)
     {
         if (onPlayerNameInputRequest != null)
         {
             onPlayerNameInputRequest.Invoke();
         }
         PlayerManager.Instance.Player.LocatedSceneID = 1;
     }
 }
Beispiel #2
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 public virtual void InputStringRequest(IInputActionCallbackTarget callbackTarget)
 {
     this.callbackTarget = callbackTarget;
 }