Beispiel #1
0
        protected void OnGenerate()
        {
            Planet   planet;
            Building building;
            Worker   worker;

            Log(LogLevels.Information, "Creating Phrase items");
            // resource type
            phraseModule.CreatePhrase(Models.ResourceTypeIDs.Wood.ToString(), "EN", "Wood");
            phraseModule.CreatePhrase(Models.ResourceTypeIDs.Wood.ToString(), "FR", "Bois");
            phraseModule.CreatePhrase(Models.ResourceTypeIDs.Stone.ToString(), "EN", "Stone");
            phraseModule.CreatePhrase(Models.ResourceTypeIDs.Stone.ToString(), "FR", "Pierre");
            phraseModule.CreatePhrase(Models.ResourceTypeIDs.Coal.ToString(), "EN", "Coal");
            phraseModule.CreatePhrase(Models.ResourceTypeIDs.Coal.ToString(), "FR", "Charbon");
            phraseModule.CreatePhrase(Models.ResourceTypeIDs.Plank.ToString(), "EN", "Plank");
            phraseModule.CreatePhrase(Models.ResourceTypeIDs.Plank.ToString(), "FR", "Planche");
            phraseModule.CreatePhrase(Models.ResourceTypeIDs.CutStone.ToString(), "EN", "Cut stone");
            phraseModule.CreatePhrase(Models.ResourceTypeIDs.CutStone.ToString(), "FR", "Pierre taillée");
            // building type
            phraseModule.CreatePhrase(Models.BuildingTypeIDs.Forest.ToString(), "EN", "Forest");
            phraseModule.CreatePhrase(Models.BuildingTypeIDs.Forest.ToString(), "FR", "Forêt");
            phraseModule.CreatePhrase(Models.BuildingTypeIDs.Stockpile.ToString(), "EN", "Stockpile");
            phraseModule.CreatePhrase(Models.BuildingTypeIDs.Stockpile.ToString(), "FR", "Entrepot");
            phraseModule.CreatePhrase(Models.BuildingTypeIDs.Sawmill.ToString(), "EN", "Sawmill");
            phraseModule.CreatePhrase(Models.BuildingTypeIDs.Sawmill.ToString(), "FR", "Scierie");
            phraseModule.CreatePhrase(Models.BuildingTypeIDs.StoneCutter.ToString(), "EN", "Stone cutter");
            phraseModule.CreatePhrase(Models.BuildingTypeIDs.StoneCutter.ToString(), "FR", "Tailleur de pierres");
            // task type
            phraseModule.CreatePhrase(Models.TaskTypeIDs.Idle.ToString(), "EN", "Idle");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.Idle.ToString(), "FR", "Attend");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.Produce.ToString(), "EN", "Produce");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.Produce.ToString(), "FR", "Produit");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.Harvest.ToString(), "EN", "Harvest");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.Harvest.ToString(), "FR", "Récolte");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.MoveTo.ToString(), "EN", "Move to");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.MoveTo.ToString(), "FR", "Se déplace");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.CreateBuilding.ToString(), "EN", "Create building");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.CreateBuilding.ToString(), "FR", "Crée un bâtiment");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.Build.ToString(), "EN", "Build");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.Build.ToString(), "FR", "Construit");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.Take.ToString(), "EN", "Take");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.Take.ToString(), "FR", "Prend");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.Store.ToString(), "EN", "Store");
            phraseModule.CreatePhrase(Models.TaskTypeIDs.Store.ToString(), "FR", "Stocke");
            // misc
            phraseModule.CreatePhrase("Worker", "EN", "Worker");
            phraseModule.CreatePhrase("Worker", "FR", "Ouvrier");
            phraseModule.CreatePhrase("Workers", "EN", "Workers");
            phraseModule.CreatePhrase("Workers", "FR", "Ouvriers");
            phraseModule.CreatePhrase("Building", "EN", "Building");
            phraseModule.CreatePhrase("Building", "FR", "Bâtiment");
            phraseModule.CreatePhrase("Cell", "EN", "Cell");
            phraseModule.CreatePhrase("Cell", "FR", "Cellule");
            phraseModule.CreatePhrase("Task", "EN", "Task");
            phraseModule.CreatePhrase("Task", "FR", "Tâche");
            phraseModule.CreatePhrase("Tasks", "EN", "Tasks");
            phraseModule.CreatePhrase("Tasks", "FR", "Tâches");
            phraseModule.CreatePhrase("Stack", "EN", "Stack");
            phraseModule.CreatePhrase("Stack", "FR", "Piles");
            phraseModule.CreatePhrase("Stacks", "EN", "Stacks");
            phraseModule.CreatePhrase("Stacks", "FR", "Piles");
            phraseModule.CreatePhrase("ProduceOrder", "EN", "Produce order");
            phraseModule.CreatePhrase("ProduceOrder", "FR", "Ordre de production");
            phraseModule.CreatePhrase("ProduceOrders", "EN", "Produce orders");
            phraseModule.CreatePhrase("ProduceOrders", "FR", "Ordres de production");
            phraseModule.CreatePhrase("HarvestOrder", "EN", "Harvest order");
            phraseModule.CreatePhrase("HarvestOrder", "FR", "Ordre de récolte");
            phraseModule.CreatePhrase("HarvestOrders", "EN", "Harvest orders");
            phraseModule.CreatePhrase("HarvestOrders", "FR", "Ordres de récolte");
            phraseModule.CreatePhrase("BuildOrder", "EN", "Build order");
            phraseModule.CreatePhrase("BuildOrder", "FR", "Ordre de construction");
            phraseModule.CreatePhrase("BuildOrders", "EN", "Build orders");
            phraseModule.CreatePhrase("BuildOrders", "FR", "Ordres de construction");


            Log(LogLevels.Information, "Creating ResourceType items");
            resourceTypeModule.CreateResourceType(Models.ResourceTypeIDs.Wood, "Wood");
            resourceTypeModule.CreateResourceType(Models.ResourceTypeIDs.Stone, "Stone");
            resourceTypeModule.CreateResourceType(Models.ResourceTypeIDs.Coal, "Coal");
            resourceTypeModule.CreateResourceType(Models.ResourceTypeIDs.Plank, "Plank");
            resourceTypeModule.CreateResourceType(Models.ResourceTypeIDs.CutStone, "Cut stone");

            Log(LogLevels.Information, "Creating BuildingType items");
            buildingTypeModule.CreateBuildingType(Models.BuildingTypeIDs.Forest, "Forest", 1, 10, false, true);
            buildingTypeModule.CreateBuildingType(Models.BuildingTypeIDs.Stockpile, "Stockpile", 2, 10, false, false);;
            buildingTypeModule.CreateBuildingType(Models.BuildingTypeIDs.Sawmill, "Sawmill", 2, 10, true, false);
            buildingTypeModule.CreateBuildingType(Models.BuildingTypeIDs.StoneCutter, "Stone cutter", 5, 10, true, false);

            Log(LogLevels.Information, "Creating TaskType items");
            taskTypeModule.CreateTaskType(Models.TaskTypeIDs.Idle, "Idle");
            taskTypeModule.CreateTaskType(Models.TaskTypeIDs.Produce, "Produce");
            taskTypeModule.CreateTaskType(Models.TaskTypeIDs.Harvest, "Harvest");
            taskTypeModule.CreateTaskType(Models.TaskTypeIDs.MoveTo, "Move to");
            taskTypeModule.CreateTaskType(Models.TaskTypeIDs.CreateBuilding, "Create building");
            taskTypeModule.CreateTaskType(Models.TaskTypeIDs.Build, "Build");
            taskTypeModule.CreateTaskType(Models.TaskTypeIDs.Take, "Take");
            taskTypeModule.CreateTaskType(Models.TaskTypeIDs.Store, "Store");

            Log(LogLevels.Information, "Creating Material items");
            materialModule.CreateMaterial(Models.BuildingTypeIDs.Forest, Models.ResourceTypeIDs.Wood, 0);
            materialModule.CreateMaterial(Models.BuildingTypeIDs.Sawmill, Models.ResourceTypeIDs.Wood, 1);
            materialModule.CreateMaterial(Models.BuildingTypeIDs.StoneCutter, Models.ResourceTypeIDs.Plank, 1);
            materialModule.CreateMaterial(Models.BuildingTypeIDs.StoneCutter, Models.ResourceTypeIDs.Stone, 1);

            Log(LogLevels.Information, "Creating Ingredient items");
            ingredientModule.CreateIngredient(Models.BuildingTypeIDs.Sawmill, Models.ResourceTypeIDs.Wood, 1);
            ingredientModule.CreateIngredient(Models.BuildingTypeIDs.StoneCutter, Models.ResourceTypeIDs.Stone, 1);

            Log(LogLevels.Information, "Creating Product items");
            productModule.CreateProduct(Models.BuildingTypeIDs.Forest, Models.ResourceTypeIDs.Wood, 1, 10);
            productModule.CreateProduct(Models.BuildingTypeIDs.Sawmill, Models.ResourceTypeIDs.Plank, 2, 20);
            productModule.CreateProduct(Models.BuildingTypeIDs.StoneCutter, Models.ResourceTypeIDs.CutStone, 2, 20);

            Log(LogLevels.Information, "Creating Planet items");
            planet = planetModule.CreatePlanet("Default", 50, 50);


            Log(LogLevels.Information, "Creating Cell items");
            for (int x = 0; x < planet.Width; x++)
            {
                for (int y = 0; y < planet.Height; y++)
                {
                    cellModule.CreateCell(planet.PlanetID, x, y);
                }
            }

            Log(LogLevels.Information, "Creating Building items");
            building = buildingModule.CreateBuilding(planet.PlanetID, 0, 0, BuildingTypeIDs.Forest, 0, 10);

            building = buildingModule.CreateBuilding(planet.PlanetID, 2, 2, BuildingTypeIDs.Sawmill, 0, 10);

            #region create startup Worker
            worker = workerModule.CreateWorker(planet.PlanetID, 0, 3);
            worker = workerModule.CreateWorker(planet.PlanetID, 2, 3);
            #endregion
        }