Beispiel #1
0
        /// <summary>
        /// Creates the individual readout modules for the situation panel.
        /// </summary>
        /// <param name="modules">The list of available readout modules</param>
        private void CreateSituationPanel(List <IInfoModule> modules)
        {
            if (modules == null)
            {
                return;
            }

            if (infoWindowInterface == null)
            {
                return;
            }

            if (m_ModulePrefab == null || m_ModuleTransform == null)
            {
                return;
            }

            for (int i = modules.Count - 1; i >= 0; i--)
            {
                IInfoModule module = modules[i];

                if (module == null)
                {
                    continue;
                }

                CreateModule(module);
            }
        }
Beispiel #2
0
        /// <summary>
        /// This method is used to initialize the readout module; sets the readout title field
        /// </summary>
        /// <param name="module">The readout module interface</param>
        public void SetModule(IInfoModule module)
        {
            if (module == null || m_title == null || m_field == null)
            {
                return;
            }

            moduleInterface = module;

            //m_title.text = module.ModuleTitle + ":";
            m_title.OnTextUpdate.Invoke(module.ModuleTitle + ":");
        }
Beispiel #3
0
        /// <summary>
        /// Creates the individual readout module using the Situation Module prefab.
        /// </summary>
        /// <param name="module">The readout module interface</param>
        private void CreateModule(IInfoModule module)
        {
            GameObject mod = Instantiate(m_ModulePrefab);

            if (mod == null)
            {
                return;
            }

            mod.transform.SetParent(m_ModuleTransform, false);

            InfoModule bMod = mod.GetComponent <InfoModule>();

            if (bMod == null)
            {
                return;
            }

            bMod.SetModule(module);

            bMod.gameObject.SetActive(module.IsVisible);

            Modules.Add(bMod);
        }