public QuadMeshFactory(IHeightfieldGenerator generator, ITerrainColorizer terrainColorizer, IQuadMeshRendererFactory rendererFactory, Settings settings) { _generator = generator; _terrainColorizer = terrainColorizer; _rendererFactory = rendererFactory; _settings = settings; }
public QuadMeshFactory(IHeightfieldGenerator generator, ITerrainColorizer terrainColorizer, IQuadMeshRendererFactory rendererFactory, Settings settings) { _generator = generator; _terrainColorizer = terrainColorizer; _rendererFactory = rendererFactory; _settings = settings; }
public Planet(DoubleVector3 location, double radius, ITerrain terrain, IPlanetRenderer renderer, IHeightfieldGenerator generator, ISettings settings, Statistics statistics) { _location = location; _radius = radius; _terrain = terrain; _renderer = renderer; _generator = generator; _settings = settings; _statistics = statistics; }
public Planet(DoubleVector3 location, double radius, ITerrain terrain, IPlanetRenderer renderer, IHeightfieldGenerator generator, ISettings settings, Statistics statistics) { _location = location; _radius = radius; _terrain = terrain; _renderer = renderer; _generator = generator; _settings = settings; _statistics = statistics; }
public Planet(DoubleVector3 location, double radius, ITerrain terrain, IPlanetRenderer renderer, IHeightfieldGenerator generator, Statistics statistics) { _location = location; _radius = radius; _terrain = terrain; _renderer = renderer; _generator = generator; _statistics = statistics; _clippingPlanes = new ClippingPlanes(); }