/// <summary> /// Initializes a new instance of the <see cref="ColoredTerrain" /> class. /// </summary> /// <param name="heightMap">The height map.</param> /// <param name="coloringMethod">The coloring method.</param> public ColoredTerrain(GraphicsDevice device, IHeightMap heightMap, IHeightToColorTranslationMethod coloringMethod) { this.effect = new BasicEffect(device); this.effect.VertexColorEnabled = true; Vector3 lightDir = new Vector3(1, -1, -1); lightDir.Normalize(); this.effect.LightingEnabled = true; this.effect.PreferPerPixelLighting = true; this.effect.DirectionalLight0.Direction = lightDir; this.Width = heightMap.Width; this.Height = heightMap.Height; this.heightMap = heightMap; this.coloringMethod = coloringMethod; this.SetUpVertices(); this.SetUpIndices(); this.CalculateNormals(); }
/// <summary> /// Initializes a new instance of the <see cref="ColoredTerrain" /> class. /// </summary> /// <param name="heightMap">The height map.</param> /// <param name="coloringMethod">The coloring method.</param> public ColoredTerrain(GraphicsDevice device, IHeightMap heightMap, IHeightToColorTranslationMethod coloringMethod) { this.effect = new BasicEffect(device); this.effect.VertexColorEnabled = true; Vector3 lightDir = new Vector3(1, -1, -1); lightDir.Normalize(); this.effect.LightingEnabled = true; this.effect.PreferPerPixelLighting = true; this.effect.DirectionalLight0.Direction = lightDir; this.Width = heightMap.Width; this.Height = heightMap.Height; this.heightMap = heightMap; this.coloringMethod = coloringMethod; this.SetUpVertices(); this.SetUpIndices(); this.CalculateNormals(); }