void Start() { castleImg.sprite = dmgLvl1; currentSprite = dmgLvl1; currentHealth = maxHealth; hpBar = healthBar.GetComponent <IHealthBar>(); }
void Start() { Time.timeScale = 1; scoreText = txtScore.GetComponent <Text>(); manaBar = manaBarTransform.GetComponent <ManaBar>(); powerupInstance = null; isGamePaused = false; }
public MiniHUD(IPlayer user) { MiniHUDPosition = new Vector2(); this.user = user; miniMap = new MiniMap(user); health = new HealthBar(user); }
void Start() { myChildView = transform.GetChild(0).gameObject; myCollider = myChildView.GetComponent <PolygonCollider2D>(); myView = myChildView.GetComponent <SpriteRenderer>(); healthBar = transform.GetChild(1).GetComponent <IHealthBar>(); itemPooler = transform.parent.GetComponent <IReasorceItemPooler>(); //dataMaganer = GameObject.FindGameObjectWithTag("dataManager").GetComponent<IDataManager>(); }
private void HealthBarReference() { if (healthBar == null && healthBarComponent != null) { healthBar = healthBarComponent.GetComponent <IHealthBar>(); return; } if (healthBar == null) { healthBar = gameObject.GetComponentInChildren <IHealthBar>(); } }
public void PlayerHealthBar(IHealthBar healthBar) { healthBar.CheckHealth(); }
public void SetHealthBar(IHealthBar bar) { healthBar = bar; }
public void AddHealthBar(IHealthBar bar) { healthBar = bar; }
public void AttachHealthBar(IHealthBar healthBar) { this.healthBar = healthBar; }