private void SetRoomHallwayAdjacency(Dungeon dungeon, IRoom adjacentRoom, IRoom currentRoom)
        {
            if (adjacentRoom == null)
            {
                return;
            }
            var hallway = _iHallwayFactory.CreateWithRooms(currentRoom, adjacentRoom);

            dungeon.AddHallway(hallway);
            currentRoom.AddAdjacentHallway(hallway);
            adjacentRoom.AddAdjacentHallway(hallway);
        }
        public void ItCanCreateAHallwayWithRooms()
        {
            var roomA = new Room();
            var roomB = new Room();

            var hallway = _hallwayFactory.CreateWithRooms(roomA, roomB);

            Assert.IsAssignableFrom <IHallway>(hallway);
            Assert.IsAssignableFrom <IMonster>(hallway.Monster);
            Assert.IsAssignableFrom <IRoom>(hallway.RoomA);
            Assert.IsAssignableFrom <IRoom>(hallway.RoomB);
            Assert.Equal(roomA, hallway.RoomA);
            Assert.Equal(roomB, hallway.RoomB);
        }