Beispiel #1
0
 public override void Draw(IGuiCamera guiCamera)
 {
     if (isDirty)
     {
         recalculateContentArea();
     }
 }
Beispiel #2
0
        private static void drawNineSlice(Image?image, NineSlice?nineSlice, Rectangle mainDestination, SpriteBatch spriteBatch, IGuiCamera camera, Color?colour)
        {
            // If the sliceFrame's slice is null, just draw the texture.
            if (image != null && nineSlice == null)
            {
                drawPiece(image.Value.Texture, mainDestination, image.Value.Source, spriteBatch, camera, colour);
                return;
            }
            // Otherwise; If the background's nineslice or the given style image is null, just use a white texture.
            else if (nineSlice == null || image == null)
            {
                drawPiece(whitePixel, mainDestination, whitePixel.Bounds, spriteBatch, camera, colour);
                return;
            }
            // Otherwise; create the texture like normal.

            // Calculate the sources for each piece.
            Texture2D sourceTexture     = image.Value.Texture;
            Rectangle mainSource        = image.Value.Source;
            Rectangle topLeftSource     = nineSlice.Value.CalculateSource(mainSource, Piece.TopLeft);
            Rectangle topRightSource    = nineSlice.Value.CalculateSource(mainSource, Piece.TopRight);
            Rectangle bottomLeftSource  = nineSlice.Value.CalculateSource(mainSource, Piece.BottomLeft);
            Rectangle bottomRightSource = nineSlice.Value.CalculateSource(mainSource, Piece.BottomRight);
            Rectangle leftSource        = nineSlice.Value.CalculateSource(mainSource, Piece.Left);
            Rectangle rightSource       = nineSlice.Value.CalculateSource(mainSource, Piece.Right);
            Rectangle topSource         = nineSlice.Value.CalculateSource(mainSource, Piece.Top);
            Rectangle bottomSource      = nineSlice.Value.CalculateSource(mainSource, Piece.Bottom);
            Rectangle centreSource      = nineSlice.Value.CalculateSource(mainSource, Piece.Centre);

            // Centre.
            if (centreSource.Width > 0 && centreSource.Height > 0)
            {
                // Calculate the full area that the centre needs to cover.
                Rectangle innerDestination = new Rectangle(new Point(topLeftSource.Width, topLeftSource.Height) + mainDestination.Location, mainDestination.Size - (topLeftSource.Size + bottomRightSource.Size));

                // If the piece is stretched, just do one draw call.
                if (nineSlice.Value.IsPieceStretched(Piece.Centre))
                {
                    drawPiece(sourceTexture, innerDestination, centreSource, spriteBatch, camera, colour);
                }
                // Otherwise; tile it.
                else
                {
                    for (int x = innerDestination.Left; x < innerDestination.Right; x += centreSource.Width)
                    {
                        for (int y = innerDestination.Top; y < innerDestination.Bottom; y += centreSource.Height)
                        {
                            Point usedSize = new Point(Math.Min(centreSource.Width, innerDestination.Right - x), Math.Min(centreSource.Height, innerDestination.Bottom - y));
                            drawPiece(sourceTexture, new Rectangle(new Point(x, y), usedSize), new Rectangle(centreSource.Location, usedSize), spriteBatch, camera, colour);
                        }
                    }
                }
            }

            // Corners.
            if (topLeftSource.Width > 0 && topLeftSource.Height > 0)
            {
                drawPiece(sourceTexture, new Rectangle(mainDestination.Location, topLeftSource.Size), topLeftSource, spriteBatch, camera, colour);
            }
            if (topRightSource.Width > 0 && topRightSource.Height > 0)
            {
                drawPiece(sourceTexture, new Rectangle(new Point(mainDestination.Right - topRightSource.Width, mainDestination.Y), topRightSource.Size), topRightSource, spriteBatch, camera, colour);
            }
            if (bottomLeftSource.Width > 0 && bottomLeftSource.Height > 0)
            {
                drawPiece(sourceTexture, new Rectangle(new Point(mainDestination.X, mainDestination.Bottom - bottomLeftSource.Height), bottomLeftSource.Size), bottomLeftSource, spriteBatch, camera, colour);
            }
            if (bottomRightSource.Width > 0 && bottomRightSource.Height > 0)
            {
                drawPiece(sourceTexture, new Rectangle(new Point(mainDestination.Right - bottomRightSource.Width, mainDestination.Bottom - bottomRightSource.Height), bottomRightSource.Size),
                          bottomRightSource, spriteBatch, camera, colour);
            }

            // Left/Right.
            bool stretchLeft = nineSlice.Value.IsPieceStretched(Piece.Left), stretchRight = nineSlice.Value.IsPieceStretched(Piece.Right);
            bool drawLeft = leftSource.Width > 0 && leftSource.Height > 0, drawRight = rightSource.Height > 0 && rightSource.Width > 0;

            if (drawLeft && stretchLeft)
            {
                drawPiece(sourceTexture, new Rectangle(new Point(mainDestination.X, mainDestination.Y + topLeftSource.Height), new Point(leftSource.Width, mainDestination.Height - (topLeftSource.Height + bottomLeftSource.Height))),
                          leftSource, spriteBatch, camera, colour);
            }

            if (drawRight && stretchRight)
            {
                drawPiece(sourceTexture, new Rectangle(new Point(mainDestination.Right - rightSource.Width, mainDestination.Y + topRightSource.Height), new Point(rightSource.Width, mainDestination.Height - (topRightSource.Height + bottomRightSource.Height))),
                          rightSource, spriteBatch, camera, colour);
            }

            if ((drawLeft && !stretchLeft) || (drawRight && !stretchRight))
            {
                for (int y = topLeftSource.Height; y < mainDestination.Height - bottomLeftSource.Height; y += leftSource.Height)
                {
                    int usedHeight = Math.Min(leftSource.Height, (mainDestination.Height - bottomLeftSource.Height) - y);
                    if (drawLeft && !stretchLeft)
                    {
                        drawPiece(sourceTexture, new Rectangle(new Point(mainDestination.X, mainDestination.Y + y), new Point(leftSource.Width, usedHeight)),
                                  new Rectangle(leftSource.Location, new Point(leftSource.Width, usedHeight)), spriteBatch, camera, colour);
                    }
                    if (drawRight && !stretchRight)
                    {
                        drawPiece(sourceTexture, new Rectangle(new Point(mainDestination.Right - rightSource.Width, mainDestination.Y + y), new Point(rightSource.Width, usedHeight)),
                                  new Rectangle(rightSource.Location, new Point(rightSource.Width, usedHeight)), spriteBatch, camera, colour);
                    }
                }
            }

            // Top/Bottom.
            bool stretchTop = nineSlice.Value.IsPieceStretched(Piece.Top), stretchBottom = nineSlice.Value.IsPieceStretched(Piece.Bottom);
            bool drawTop = topSource.Width > 0 && topSource.Height > 0, drawBottom = bottomSource.Width > 0 && bottomSource.Height > 0;

            if (drawTop && stretchTop)
            {
                drawPiece(sourceTexture, new Rectangle(new Point(mainDestination.X + topLeftSource.Width, mainDestination.Y), new Point(mainDestination.Width - (topLeftSource.Width + topRightSource.Width), topSource.Height)),
                          topSource, spriteBatch, camera, colour);
            }

            if (drawBottom && stretchBottom)
            {
                drawPiece(sourceTexture, new Rectangle(new Point(mainDestination.X + bottomLeftSource.Width, mainDestination.Bottom - bottomSource.Height), new Point(mainDestination.Width - (bottomLeftSource.Width + bottomRightSource.Width), bottomSource.Height)),
                          bottomSource, spriteBatch, camera, colour);
            }

            if ((drawTop && !stretchTop) || (drawBottom && !stretchBottom))
            {
                for (int x = topLeftSource.Width; x < mainDestination.Width - topRightSource.Width; x += topSource.Width)
                {
                    int usedWidth = Math.Min(topSource.Width, (mainDestination.Width - topRightSource.Width) - x);
                    if (drawTop && !stretchTop)
                    {
                        drawPiece(sourceTexture, new Rectangle(new Point(mainDestination.X + x, mainDestination.Y), new Point(usedWidth, topSource.Height)),
                                  new Rectangle(topSource.Location, new Point(usedWidth, topSource.Height)), spriteBatch, camera, colour);
                    }
                    if (drawBottom && !stretchBottom)
                    {
                        drawPiece(sourceTexture, new Rectangle(new Point(mainDestination.X + x, mainDestination.Bottom - bottomSource.Height), new Point(usedWidth, bottomSource.Height)),
                                  new Rectangle(bottomSource.Location, new Point(usedWidth, bottomSource.Height)), spriteBatch, camera, colour);
                    }
                }
            }
        }
Beispiel #3
0
 public static void DrawFrameOnDemand(Image?image, NineSlice?nineSlice, Rectangle destinationRectangle, IGuiCamera camera, Color?colour)
 => drawNineSlice(image, nineSlice, destinationRectangle, null, camera, colour);
Beispiel #4
0
 public static void DrawFrameOnDemand(SliceFrame sliceFrame, Rectangle destinationRectangle, IGuiCamera camera, Color?colour)
 => drawNineSlice(sliceFrame.Image, sliceFrame.NineSlice, destinationRectangle, null, camera, colour);
Beispiel #5
0
 private static void drawPiece(Texture2D texture, Rectangle destination, Rectangle source, SpriteBatch spriteBatch, IGuiCamera camera, Color?colour)
 {
     if (camera != null)
     {
         camera.DrawTextureAt(texture, destination, source, colour ?? Color.White);
     }
     else if (spriteBatch != null)
     {
         spriteBatch.Draw(texture, destination, source, colour ?? Color.White);
     }
     else
     {
         throw new Exception("Both camera and spritebatch were null.");
     }
 }
Beispiel #6
0
 public virtual void Draw(IGuiCamera guiCamera)
 {
 }