public void ManageJumping()
    {
        groundedRememberTimer -= Time.deltaTime;
        if (groundedChecker.IsGrounded())
        {
            groundedRememberTimer = groundedRemember;
        }

        jumpPressedRememberTimer -= Time.deltaTime;

        if (Input.GetButtonDown("Jump"))
        {
            jumpPressedRememberTimer = jumpPressedRemember;
        }

        if (groundedRememberTimer > 0f && jumpPressedRememberTimer > 0f)
        {
            jumpPressedRememberTimer = 0f;
            groundedRememberTimer    = 0f;
            rb.velocity = new Vector2(rb.velocity.x, stats.jumpHeight);
            //AudioManager.instance.PlaySound("Jump");
        }
        if (Input.GetButtonUp("Jump"))
        {
            if (rb.velocity.y > 0f)
            {
                rb.velocity = new Vector2(rb.velocity.x, rb.velocity.y * cutOfJumpHeight);
            }
        }
    }
    public void ManageJumping()
    {
        groundedRememberTimer -= Time.deltaTime;
        if (groundedChecker.IsGrounded() || wallClimbing.IsSliding)
        {
            groundedRememberTimer = groundedRemember;
        }

        jumpPressedRememberTimer -= Time.deltaTime;
        if (isWallJumping)
        {
            rb.velocity = new Vector2(wallJumpDirection * stats.jumpHeight * 0.6f, stats.jumpHeight * 0.6f);
        }
        else
        {
            if (Input.GetButtonDown("Jump"))
            {
                jumpPressedRememberTimer = jumpPressedRemember;
            }

            if (groundedRememberTimer > 0f && jumpPressedRememberTimer > 0f)
            {
                jumpPressedRememberTimer = 0f;
                groundedRememberTimer    = 0f;
                isWallJumping            = isWallJumping || wallClimbing.IsSliding;
                if (isWallJumping)
                {
                    playerState.IsAbleToMove = false;
                    wallJumpDirection        = Input.GetAxisRaw("Horizontal") * -1;
                    Invoke(nameof(FinishWallJump), wallJumpTime);
                }
                else
                {
                    rb.velocity = new Vector2(rb.velocity.x, stats.jumpHeight);
                }

                AudioManager.instance.PlaySound("Jump");
            }

            if (Input.GetButtonUp("Jump"))
            {
                if (rb.velocity.y > 0f)
                {
                    rb.velocity = new Vector2(rb.velocity.x, rb.velocity.y * cutOfJumpHeight);
                }
            }
        }
    }
Beispiel #3
0
    public void ManageWallClimbing(float input)
    {
        isTouchingFront = wallCollisionChecker.IsTouchingWall();

        if (isTouchingFront && !groundedChecking.IsGrounded() && input != 0)
        {
            IsSliding = true;
        }
        else
        {
            IsSliding = false;
        }
        anim.SetBool(IsSlidingRight, IsSliding && wallCollisionChecker.GetCollisionDirection() == CollisionDirection.Right);
        anim.SetBool(IsSlidingLeft, IsSliding && wallCollisionChecker.GetCollisionDirection() == CollisionDirection.Left);
        if (IsSliding)
        {
            rb.velocity = new Vector2(rb.velocity.x, Mathf.Clamp(rb.velocity.y, -slidingSpeed, float.MaxValue));
        }
    }
Beispiel #4
0
 private void Update()
 {
     if (dashed)
     {
         if (Mathf.Abs(transform.position.x - lastImageXPos) > distanceBetweenImages)
         {
             PlayerAfterImagePool.Instance.GetFromPool();
             lastImageXPos = transform.position.x;
         }
     }
     if (groundedChecker.IsGrounded() || wallCollisionChecker.IsTouchingWall() && dashed == false)
     {
         RefillDashes();
     }
     if (rememberTimer > 0f && Mathf.Abs(rb.velocity.x) > 0f)
     {
         rememberTimer = 0f;
         StartCoroutine(DashCoroutine());
     }
     rememberTimer -= Time.deltaTime;
 }