/// <summary>
        /// Implementation of IMovementAlgorithm interface.
        /// Provides a direction of movement for the given enemy.
        /// </summary>
        /// <param name="enemy">The enemy that should be moved.</param>
        /// <returns>The suggested direction of movement for the given enemy.</returns>
        public Direction ProvideDirection(Enemy enemy)
        {
            int start = _width * (int)enemy.X + (int)enemy.Y;
            int end   = _width * (int)_player.X + (int)_player.Y;
            int solution;
            int m = _graph.AStar(start, end, out solution);

            if (m - start == -1)
            {
                return(Direction.Left);
            }
            if (m - start == 1)
            {
                return(Direction.Right);
            }
            if (m - start < 0)
            {
                return(Direction.Up);
            }
            if (m - start > 0)
            {
                return(Direction.Down);
            }
            return(Direction.None);
        }
Beispiel #2
0
        private void AStarAlghorithTest(int s, int e, int solution)
        {
            int sol;

            _graph1.AStar(s, e, out sol);
            Assert.Equal(solution, sol);
        }