Beispiel #1
0
        private static void FillBlock(
            IGpuAccessor gpuAccessor,
            Block block,
            ulong limitAddress,
            ulong startAddress)
        {
            ulong address = block.Address;

            do
            {
                if (address + 7 >= limitAddress)
                {
                    break;
                }

                // Ignore scheduling instructions, which are written every 32 bytes.
                if ((address & 0x1f) == 0)
                {
                    address += 8;

                    continue;
                }

                ulong opAddress = address;

                address += 8;

                long opCode = gpuAccessor.MemoryRead <long>(startAddress + opAddress);

                (InstEmitter emitter, OpCodeTable.OpActivator opActivator) = OpCodeTable.GetEmitter(opCode);

                if (emitter == null)
                {
                    // TODO: Warning, illegal encoding.

                    block.OpCodes.Add(new OpCode(null, opAddress, opCode));

                    continue;
                }

                if (opActivator == null)
                {
                    throw new ArgumentNullException(nameof(opActivator));
                }

                OpCode op = (OpCode)opActivator(emitter, opAddress, opCode);

                block.OpCodes.Add(op);
            }while (!IsBranch(block.GetLastOp()));

            block.EndAddress = address;

            block.UpdatePushOps();
        }
Beispiel #2
0
        private static bool HasBlockAfter(IGpuAccessor gpuAccessor, Block currBlock, ulong startAdddress)
        {
            if (!gpuAccessor.MemoryMapped(startAdddress + currBlock.EndAddress) ||
                !gpuAccessor.MemoryMapped(startAdddress + currBlock.EndAddress + 7))
            {
                return(false);
            }

            ulong inst = gpuAccessor.MemoryRead <ulong>(startAdddress + currBlock.EndAddress);

            return(inst != 0UL && inst != ShaderEndDelimiter);
        }
Beispiel #3
0
        public ShaderHeader(IGpuAccessor gpuAccessor, ulong address)
        {
            int commonWord0 = gpuAccessor.MemoryRead <int>(address + 0);
            int commonWord1 = gpuAccessor.MemoryRead <int>(address + 4);
            int commonWord2 = gpuAccessor.MemoryRead <int>(address + 8);
            int commonWord3 = gpuAccessor.MemoryRead <int>(address + 12);
            int commonWord4 = gpuAccessor.MemoryRead <int>(address + 16);

            SphType = commonWord0.Extract(0, 5);
            Version = commonWord0.Extract(5, 5);

            Stage = (ShaderStage)commonWord0.Extract(10, 4);

            // Invalid.
            if (Stage == ShaderStage.Compute)
            {
                Stage = ShaderStage.Vertex;
            }

            MrtEnable = commonWord0.Extract(14);

            KillsPixels = commonWord0.Extract(15);

            DoesGlobalStore = commonWord0.Extract(16);

            SassVersion = commonWord0.Extract(17, 4);

            GpPassthrough = commonWord0.Extract(24);

            DoesLoadOrStore = commonWord0.Extract(26);
            DoesFp64        = commonWord0.Extract(27);

            StreamOutMask = commonWord0.Extract(28, 4);

            ShaderLocalMemoryLowSize = commonWord1.Extract(0, 24);

            PerPatchAttributeCount = commonWord1.Extract(24, 8);

            ShaderLocalMemoryHighSize = commonWord2.Extract(0, 24);

            ThreadsPerInputPrimitive = commonWord2.Extract(24, 8);

            ShaderLocalMemoryCrsSize = commonWord3.Extract(0, 24);

            OutputTopology = (OutputTopology)commonWord3.Extract(24, 4);

            MaxOutputVertexCount = commonWord4.Extract(0, 12);

            StoreReqStart = commonWord4.Extract(12, 8);
            StoreReqEnd   = commonWord4.Extract(24, 8);

            ImapTypes = new ImapPixelType[32];

            for (ulong i = 0; i < 32; i++)
            {
                byte imap = gpuAccessor.MemoryRead <byte>(address + 0x18 + i);

                ImapTypes[i] = new ImapPixelType(
                    (PixelImap)((imap >> 0) & 3),
                    (PixelImap)((imap >> 2) & 3),
                    (PixelImap)((imap >> 4) & 3),
                    (PixelImap)((imap >> 6) & 3));
            }

            int type2OmapTarget = gpuAccessor.MemoryRead <int>(address + 0x48);
            int type2Omap       = gpuAccessor.MemoryRead <int>(address + 0x4c);

            OmapTargets = new OmapTarget[8];

            for (int offset = 0; offset < OmapTargets.Length * 4; offset += 4)
            {
                OmapTargets[offset >> 2] = new OmapTarget(
                    type2OmapTarget.Extract(offset + 0),
                    type2OmapTarget.Extract(offset + 1),
                    type2OmapTarget.Extract(offset + 2),
                    type2OmapTarget.Extract(offset + 3));
            }

            OmapSampleMask = type2Omap.Extract(0);
            OmapDepth      = type2Omap.Extract(1);
        }
Beispiel #4
0
        private static void FillBlock(ShaderConfig config, Block block, ulong limitAddress, ulong startAddress)
        {
            IGpuAccessor gpuAccessor = config.GpuAccessor;

            ulong address = block.Address;

            do
            {
                if (address + 7 >= limitAddress)
                {
                    break;
                }

                // Ignore scheduling instructions, which are written every 32 bytes.
                if ((address & 0x1f) == 0)
                {
                    address += 8;

                    continue;
                }

                ulong opAddress = address;

                address += 8;

                long opCode = gpuAccessor.MemoryRead <long>(startAddress + opAddress);

                (InstEmitter emitter, OpCodeTable.MakeOp makeOp) = OpCodeTable.GetEmitter(opCode);

                if (emitter == null)
                {
                    // TODO: Warning, illegal encoding.

                    block.OpCodes.Add(new OpCode(null, opAddress, opCode));

                    continue;
                }

                if (makeOp == null)
                {
                    throw new ArgumentNullException(nameof(makeOp));
                }

                OpCode op = makeOp(emitter, opAddress, opCode);

                // We check these patterns to figure out the presence of bindless access
                if ((op is OpCodeImage image && image.IsBindless) ||
                    (op is OpCodeTxd txd && txd.IsBindless) ||
                    (op is OpCodeTld4B) ||
                    (emitter == InstEmit.TexB) ||
                    (emitter == InstEmit.TldB) ||
                    (emitter == InstEmit.TmmlB) ||
                    (emitter == InstEmit.TxqB))
                {
                    config.SetUsedFeature(FeatureFlags.Bindless);
                }

                // Populate used attributes.
                if (op is IOpCodeAttribute opAttr)
                {
                    SetUserAttributeUses(config, opAttr);
                }

                block.OpCodes.Add(op);
            }while (!IsControlFlowChange(block.GetLastOp()));

            block.EndAddress = address;

            block.UpdatePushOps();
        }