Beispiel #1
0
 public GamesService(IGamesContext context, IMapper mapper)
 {
     _context   = context;
     _mapper    = mapper;
     _gameRepo  = new GameRepository(context);
     _eventRepo = new EventRepository(context);
 }
 public GetGameByIdQueryHandler(IGamesContext context, ILogger <GetGameByIdQueryHandler> logger,
                                IMapper mapper,
                                IGamesService gamesService)
 {
     _context      = context;
     _logger       = logger;
     _mapper       = mapper;
     _gamesService = gamesService;
 }
 public EditGameCommandHandler(
     IGamesContext context,
     IGamesService gamesService,
     ILogger <EditGameCommandHandler> logger)
 {
     _context      = context;
     _gamesService = gamesService;
     _logger       = logger;
 }
 public AddGameCommandHandler(IGamesContext context,
                              ILogger <AddGameCommandHandler> logger,
                              IGamesService gamesService,
                              IDateTimeService dateTimeService,
                              IIdGenerator idGenerator)
 {
     _context         = context;
     _logger          = logger;
     _gamesService    = gamesService;
     _dateTimeService = dateTimeService;
     _idGenerator     = idGenerator;
 }
Beispiel #5
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 public GameRepository(IGamesContext context)
 {
     _context = context;
 }
 public EventRepository(IGamesContext context)
 {
     _context = context;
 }
Beispiel #7
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 public GamesController(IGamesContext context)
 {
     _context = context;
 }
Beispiel #8
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 public FakeGamesRepo(IGamesContext context)
 {
     _context = context;
 }
 public GamesService(IGamesContext context)
 {
     _context = context;
 }
 public DeleteGameCommandHandler(IGamesContext context, ILogger <DeleteGameCommandHandler> logger)
 {
     _context = context;
     _logger  = logger;
 }