Beispiel #1
0
        private void FillCenterArea(Point location, IMapInfo parentMap)
        {
            var rightEdge  = levelDetail.SizeX - 8;
            var bottomEdge = levelDetail.SizeY - 8;

            for (var y = 8; y < bottomEdge; y += 8)
            {
                for (var x = 8; x < rightEdge; x += 8)
                {
                    var px = location.X + x;
                    var py = location.Y + y;

                    // If this space is already filled, move on
                    if (gameState.HasMap(px, py) > 0)
                    {
                        continue;
                    }

                    // Generate filler
                    var random = new Random(gameState.Seed + location.X + location.Y + x + y);

                    while (true)
                    {
                        var tileIdx = tileFillIds[random.Next(0, tileFillIds.Count())];
                        var info    = gameState.GetSubMapInfo(tileIdx, 2, parentMap, new Point(location.X + x, location.Y + y));

                        // Make sure this tile actually fits here
                        if (info.TileLocation.Right > (location.X + rightEdge) || info.TileLocation.Bottom > (location.Y + bottomEdge))
                        {
                            continue;
                        }

                        if (info.TileLocation.Width == 16 && gameState.HasMap(px + 8, py) > 0)
                        {
                            continue;
                        }

                        if (info.TileLocation.Height == 16 && gameState.HasMap(px, py + 8) > 0)
                        {
                            continue;
                        }

                        // We found a tile that fits, so add it
                        gameState.AddMap(info);
                        break;
                    }
                }
            }
        }