Beispiel #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            gameScreenManager.Draw(gameTime, spriteBatch);

            base.Draw(gameTime);
        }
Beispiel #2
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            m_screenManager.Draw(gameTime);

            graphics.BeginDraw();

            base.Draw(gameTime);
        }
Beispiel #3
0
        protected override void Draw(GameTime gameTime)
        {
            switch (theme)
            {
            case "Winter":

                GraphicsDevice.Clear(new Color(19, 19, 25));
                break;

            case "Valentines":

                GraphicsDevice.Clear(new Color(246, 177, 195));
                break;

            case "Halloween":

                GraphicsDevice.Clear(new Color(19, 11, 41));
                break;

            case "Friday the 13th":

                GraphicsDevice.Clear(new Color(9, 9, 11));
                break;

            case "Summer":

                GraphicsDevice.Clear(new Color(34, 83, 120));
                break;

            case "Spring":

                GraphicsDevice.Clear(new Color(158, 197, 255));
                break;

            case "Autumn":

                GraphicsDevice.Clear(new Color(0, 47, 47));
                break;

            default:

                GraphicsDevice.Clear(Color.White);
                break;
            }

            spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp);
            screenManager.Draw(spriteBatch);
            particleSystem.Draw(spriteBatch);
            spriteBatch.End();
            base.Draw(gameTime);
        }
Beispiel #4
0
        protected override void Draw(GameTime gameTime)
        {
            //Clear all Graphics
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            m_screenManager.Draw(gameTime);

            //Set Window Title
            Window.Title = "Japakeys";

            //Draw it to the screen.
            base.Draw(gameTime);
        }