public void onLoadAchievementCancel() { Debug.Log("GamePotEventListener::onLoadAchievementCancel()"); if (GamePotInterface != null) { GamePotInterface.onLoadAchievementCancel(); } }
public void onLoadAchievementCancel() { Debug.Log("GamePotEventListener::onLoadAchievementCancel()"); if (GamePotInterface != null) { GamePotInterface.onLoadAchievementCancel(); } }