Beispiel #1
0
        /// <summary>
        /// Loads a vault file
        /// </summary>
        /// <param name="vaultName">Name of the vault</param>
        public LoadVaultResult LoadVault(string vaultName)
        {
            var result = new LoadVaultResult();

            // Get the filename
            result.Filename = GamePathResolver.GetVaultFile(vaultName);

            // Check the cache
            try
            {
                result.Vault = this.userContext.Vaults[result.Filename];
            }
            catch (KeyNotFoundException)
            {
                // We need to load the vault.
                if (!File.Exists(result.Filename))
                {
                    // the file does not exist so create a new vault.
                    result.Vault       = this.CreateVault(vaultName, result.Filename);
                    result.VaultLoaded = true;
                }
                else
                {
                    result.Vault         = new PlayerCollection(vaultName, result.Filename);
                    result.Vault.IsVault = true;
                    try
                    {
                        PlayerCollectionProvider.LoadFile(result.Vault);
                        result.VaultLoaded = true;
                    }
                    catch (ArgumentException argumentException)
                    {
                        result.ArgumentException = argumentException;
                    }
                }

                // Add the vault to the cache, but only if we create it or it successfully loads.
                if (result.VaultLoaded)
                {
                    this.userContext.Vaults.Add(result.Filename, result.Vault);
                }
            }

            return(result);
        }
Beispiel #2
0
        /// <summary>
        /// Loads a vault file
        /// </summary>
        /// <param name="vaultName">Name of the vault</param>
        public LoadVaultResult LoadVault(string vaultName)
        {
            var result = new LoadVaultResult();

            // Get the filename
            result.Filename = GamePathResolver.GetVaultFile(vaultName);

            // Check the cache
            var resultVault = this.userContext.Vaults.GetOrAddAtomic(result.Filename, k =>
            {
                PlayerCollection pc;
                // We need to load the vault.
                if (!File.Exists(k))
                {
                    // the file does not exist so create a new vault.
                    pc             = this.CreateVault(vaultName, k);
                    pc.VaultLoaded = true;
                }
                else
                {
                    pc         = new PlayerCollection(vaultName, k);
                    pc.IsVault = true;
                    try
                    {
                        PlayerCollectionProvider.LoadFile(pc);
                        pc.VaultLoaded = true;
                    }
                    catch (ArgumentException argumentException)
                    {
                        pc.ArgumentException = argumentException;
                    }
                }
                return(pc);
            });

            result.Vault             = resultVault;
            result.VaultLoaded       = resultVault.VaultLoaded;
            result.ArgumentException = resultVault.ArgumentException;

            return(result);
        }