Beispiel #1
0
        protected override void OnAwake()
        {
            proximityChecker = Components.Get <IProximityChecker>();
            gameObjectGetter = Components.Get <IGameObjectGetter>();

            SubscribeToNearbyGameObjectAdded();
        }
Beispiel #2
0
        protected override void OnAwake()
        {
            gameObjectGetter = Components.Get <IGameObjectGetter>();
            messageSender    = Components.Get <IMessageSender>();

            SubscribeToPositionChanged();
        }
Beispiel #3
0
        protected override void OnAwake()
        {
            animationData    = Components.Get <IAnimationData>();
            gameObjectGetter = Components.Get <IGameObjectGetter>();
            messageSender    = Components.Get <IMessageSender>();

            SubscribeToAnimationStateChanged();
        }