/// <summary>
		/// Start tracking gamelogs with default impelementaion of GameEventHandler
		/// </summary>
		public void Start()
		{
			_addToTurn = -1;
			_first = true;
			_doUpdate = true;
			_gameEnded = false;
			_gameHandler = new GameEventHandler();
			_gameHandler.ResetConstructedImporting();
			_lastGameStart = DateTime.Now;
			ReadFileAsync();
		}