Beispiel #1
0
 void Awake()
 {
     settings = Settings.Instance();
     util = Util.Instance;
     gameEntityController = gameObject.GetComponent<GameEntityController>() as GameEntityController;
     inputController = gameObject.GetComponent<IGameEntityInput>() as IGameEntityInput;
     networkFields = gameObject.GetComponent<NetworkFields>() as NetworkFields;
 }
Beispiel #2
0
 void Awake()
 {
     gameEntityController = gameObject.GetComponent <GameEntityController>() as GameEntityController;
     inputController      = gameObject.GetComponent <IGameEntityInput>() as IGameEntityInput;
     networkFieldsDb.GetData();
     networkFieldsDef = networkFieldsDb.Clone();
     networkFieldsDef.Init();
 }
Beispiel #3
0
 void Awake()
 {
     gameEntityController = gameObject.GetComponent<GameEntityController>() as GameEntityController;
     inputController = gameObject.GetComponent<IGameEntityInput>() as IGameEntityInput;
     networkFieldsDb.GetData();
     networkFieldsDef = networkFieldsDb.Clone();
     networkFieldsDef.Init();
 }
            void Start()
            {
                gameEntity = gameObject.GetComponent<IGameEntity>() as IGameEntity;
                inputController = gameObject.GetComponent<IGameEntityInput>() as IGameEntityInput;

                characterController = GetComponent<CharacterController>();

                characterController.slopeLimit = slopeLimit;

                swimLevel = Settings.Instance().waterLevel - 1.5f;
                started = true;
            }
            void Start()
            {
                gameEntity = gameObject.GetComponent<IGameEntity>() as IGameEntity;
                inputController = gameObject.GetComponent<IGameEntityInput>() as IGameEntityInput;

                terrainCollisionHandler = gameObject.GetComponent<ITerrainCollision>() as ITerrainCollision;
                if (terrainCollisionHandler != null) {
                    terrainCollisionHandler.Initialize();
                }

                characterController = GetComponent<CharacterController>();

                characterController.slopeLimit = slopeLimit;

                animationController = transform.GetComponentInChildren<DefaultAnimationController>();

                swimLevel = Settings.Instance().waterLevel - 1.5f;
                initialized = true;
            }
Beispiel #6
0
            void Start()
            {
                gameEntity      = gameObject.GetComponent <IGameEntity>() as IGameEntity;
                inputController = gameObject.GetComponent <IGameEntityInput>() as IGameEntityInput;

                terrainCollisionHandler = gameObject.GetComponent <ITerrainCollision>() as ITerrainCollision;
                if (terrainCollisionHandler != null)
                {
                    terrainCollisionHandler.Initialize();
                }

                characterController = GetComponent <CharacterController>();

                characterController.slopeLimit = slopeLimit;

                animationController = transform.GetComponentInChildren <DefaultAnimationController>();

                swimLevel   = Settings.Instance().waterLevel - 1.5f;
                initialized = true;
            }