public GameDto Create(GameDto game)
        {
            var gameState = _gameEngine.CreateGame();

            game.Id           = _games.Count + 1;
            gameState.GameDto = game;
            _games.Add(gameState);
            return(game);
        }
 public SinglePlayerGameEngineAdapter()
 {
     _gameEngine = new GameEngine(this);
     _gameState  = _gameEngine.CreateGame();
 }