Beispiel #1
0
        private bool DoesModelPassFilters(int modelID, IGameDataModel modelData)
        {
            List <GameDataModelFilter> filters = null;

            if (_filters.ContainsKey(modelID))
            {
                filters = _filters[modelID];
            }
            else
            {
                return(true);
            }

            FieldInfo[] fields = GameDataModel.GetFields(modelData.GetType());
            object[]    attrs  = null;
            foreach (FieldInfo field in fields)
            {
                attrs = field.GetCustomAttributes(typeof(DataField), true);
                foreach (object attr in attrs)
                {
                    DataField fieldAttr = attr as DataField;
                    if (fieldAttr != null && fieldAttr.useForFiltering)
                    {
                        object value = field.GetValue(modelData);

                        foreach (GameDataModelFilter filter in filters)
                        {
                            if (filter.PropertyName != null && filter.PropertyName.Equals(field.Name))
                            {
                                if (field.FieldType == typeof(string))
                                {
                                    if (!filter.CompareToString(value))
                                    {
                                        return(false);
                                    }
                                }
                                else if (field.FieldType == typeof(int))
                                {
                                    if (!filter.CompareToInt(value))
                                    {
                                        return(false);
                                    }
                                }
                                else if (field.FieldType == typeof(float))
                                {
                                    if (!filter.CompareToFloat(value))
                                    {
                                        return(false);
                                    }
                                }
                                else if (field.FieldType == typeof(bool))
                                {
                                    if (!filter.CompareToBool(value))
                                    {
                                        return(false);
                                    }
                                }
                            }
                        }
                    }
                }
            }

            return(true);
        }
 private FieldInfo[] GetFields(IGameDataModel target)
 {
     return(GetFields(target.GetType()));
 }