public void Disconnect(string connectionId)
        {
            var connections = _gameData.GetAllConnectionsByPlayerConnectionId(connectionId);

            var users = new List <User>();

            connections.ForEach(connection =>
            {
                connection.Players.ForEach(player => users.Add(player));
                connection.Watchers.ForEach(watcher => users.Add(watcher));
            });

            users.ForEach(user => _gameHubContext.SendStatus(user.ConnectionId, ConnectionStatus.Disconnected));

            _gameData.EndAllGamesByPlayerConnectionId(connectionId);
        }